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December 14th Weekly Update

Changes

  • Removed unneeded resources in Fire Sale
  • Slightly Redesigned Resources In Fire Sale
  • Gave more importance to money to be made in the UI design of fire Sale
  • Headquarters Storage Upgrade now give extra storage space.
  • Changed the color to a red color to Fire Sale UI's "Full Storage" text
  • Changed text of Known Area tooltip to better represent the current information
  • Added better icon for the Mood element on HUD

Improvements

  • Improved performances on main map
  • Fixed your employees issue on Ultra Wide when you are selecting who to Headhunt
  • Lowered initial traffic of both pedestrian and cars
  • Made the interval generation of traffic based on game's speed
  • Increased spawning of pedestrians and cars during the game's running(might increase civilians in the future even more)

Fixes

  • Fixed an overflowing of UI items when on Fire Sale UI it shows that you have a full storage
  • Fixed an issue which was preventing Known Area tooltip to show up
  • Fixed an issue which was preventing Mood tooltip to show up
  • Added better trigger for resource tooltips
  • Fixed gun tooltip not correctly triggering
  • Fixed an issue where loyalty and mood changes where updating the UI

Additions

  • Added logic for Tutorial tasks where you are required to read a part of the Guide/Booklet
  • Added Tutorial Task where you are required to read about Associates.
  • Added extra quest to fix users feedback regarding Hire employee tutorial task.
  • Added text when you hover over tutorial/tales/sandbox to give more details adn to make the UI look more polished/professional.
  • Added On HUD an element to show overall loyalty level