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December 14th Weekly Update
Changes
- Removed unneeded resources in Fire Sale
- Slightly Redesigned Resources In Fire Sale
- Gave more importance to money to be made in the UI design of fire Sale
- Headquarters Storage Upgrade now give extra storage space.
- Changed the color to a red color to Fire Sale UI's "Full Storage" text
- Changed text of Known Area tooltip to better represent the current information
- Added better icon for the Mood element on HUD
Improvements
- Improved performances on main map
- Fixed your employees issue on Ultra Wide when you are selecting who to Headhunt
- Lowered initial traffic of both pedestrian and cars
- Made the interval generation of traffic based on game's speed
- Increased spawning of pedestrians and cars during the game's running(might increase civilians in the future even more)
Fixes
- Fixed an overflowing of UI items when on Fire Sale UI it shows that you have a full storage
- Fixed an issue which was preventing Known Area tooltip to show up
- Fixed an issue which was preventing Mood tooltip to show up
- Added better trigger for resource tooltips
- Fixed gun tooltip not correctly triggering
- Fixed an issue where loyalty and mood changes where updating the UI
Additions
- Added logic for Tutorial tasks where you are required to read a part of the Guide/Booklet
- Added Tutorial Task where you are required to read about Associates.
- Added extra quest to fix users feedback regarding Hire employee tutorial task.
- Added text when you hover over tutorial/tales/sandbox to give more details adn to make the UI look more polished/professional.
- Added On HUD an element to show overall loyalty level