Thanks so much to everyone who has played the demo over the last few weeks and provided feedback. Your insights have been incredibly helpful! We're excited to announce that Void Climber will be participating in Steam Next Fest starting Monday, October 14th. To mark the occasion, we've introduced some exciting new features to the demo, which are now live!
Below is a list of the updates. If you encounter any bugs, have feedback, or just want to say hello, feel free to reach out to us on the Void Climber Discord: https://discord.gg/qmMJttkUJd
Major Changes
- Added additional section to start of level
- Updated skybox background for improved visual clarity
- Introduced "ability slots" allowing players to obtain and use up to 4 abilities
- Removed energy cost from all upgrades at the upgrade station
- Limited upgrade selection to one per station
- Added 50 energy reward at each upgrade station
- Redesigned upgrade station UI and added abilities upgrade type
- Overhauled all UI including HUD
- Removed standard platform and dash as a starting abilities (now obtainable at the upgrade station)
- Reduced starting energy amount to 50
- Increased energy cost of dash from 1 to 5
- Increased energy cost of double jump from 1 to 2
- Added timer and best time saving
Minor Changes
- Slightly adjusted rock density balance in all sections
- Fixed settings screen bug where default resolution would sometimes be 0x0
- Added FPS setting to settings screen
- Fixed collision gap in ending platform
- Edited upgrade descriptions for clarity at upgrade station
- Edited Survival Guide text for clarity
- Added text intro sequence before the start of a new run
