This game will launch in Early Access very soon, and this will be the build that pushes Cosmorists out of a closed alpha, and into a beta! This is the first beta build of the game, and one that the community will soon play!
Let's check out the update!
Major additions / changes
- 20 new technologies in the tech tree.
- A reshaped tech tree.
- Cobalt tools and weapons, the blue ore teased on Aquatica.
- 2 higher tiers of oxygenators.
- A new grassy biome in the plains.
- A new tier of heaters and coolers, and underwater variants.
- Reworked temperature-based debuffs.
- Upgradable fuel chambers.
Here's another addition to the game not included as part of the launch countdown, fog!
In the dark cave biome on Tierra at a certain depth, this fog will significantly reduce visibility for added tension in this biome. Here it is in action below! (gif is sped up 5x)

A similar effect will occur on other biomes on Tierra at varying intensities and colors!
Full changelog
- + (1 Cobalt Ore → 1 Cobalt Bar)
- + (4 Cobalt Bar, 4 Wood → 1 Cobalt Sword)
- + (5 Cobalt Bar, 4 Wood → 1 Cobalt Pickaxe)
- + (3 Cobalt Bar, 5 Wood → 1 Cobalt Axe)
- + (6 Cobalt Bar → 1 Cobalt Bow)
- + (1/4 Cobalt Bar, 12 Stone Arrow → 12 Cobalt Arrow)
- + (5 Bronze Bar, 3 Cobalt Bar, 24 Coral, 3 Circuit Board → 1 Basic Portable Water Cooler)
- + (5 Bronze Bar, 3 Cobalt Bar, 48 Coral Torch, 3 Circuit Board → 1 Basic Portable Water Heater)
- + (4 Iron-Steel Bar, 8 Cobalt Bar, 24 Coral, 6 Circuit Board → 1 Portable Steel Water Cooler)
- + (4 Iron-Steel Bar, 8 Cobalt Bar, 48 Coral Torch, 6 Circuit Board → 1 Portable Steel Water Heater)
- + (5 Titanium Bar, 1 Iron-Steel Bar, 6 Circuit Board, 30 Magma Wood → 1 Portable Titanium Heater)
- + (5 Titanium Bar, 1 Iron-Steel Bar, 6 Circuit Board, 30 Water Ice → 1 Portable Titanium Cooler)
- + (6 Cobalt Bar, 6 Glass, 2 Circuit Board → 1 Basic Underwater Gear)
- + (4 Cobalt Bar, 2 Tuna Fin → 1 Basic Snorkeling Fins)
- + (4 Iron-Steel Bar, 4 Circuit Board, 12 Copper Wire → 1 Electric Steel Furnace)
- + (1 Iron Oxygenator, 1/4 Cobalt Bar, 1 Crystalline Oxygen → 1 Cobalt Oxygenator)
- + (1 Cobalt Oxygenator, 1/4 Titanium Bar, 2 Crystalline Oxygen → 1 Titanium Oxygenator)
- + (12 Titanium Bar, 2 Cobalt Bar, 15 Glass, 4 Circuit Board → 1 Mesopelagic Gear)
- Changed the crafting recipes of existing heaters and coolers.
- Changed
cost for Research Stations from 6 to 3.
- Rock Slimes and Dark Slimes no longer spawn on Luna, now making Luna a world with no enemies.
- + Cobalt Ore
- + Cobalt Bar
- + Cobalt Sword
- + Cobalt Pickaxe
- + Cobalt Axe
- + Cobalt Bow
- + Cobalt Arrow
- + Tuna Fin
- + Cave Coral
- + Mesopelagic Coral
- + Basic Portable Water Heater
- + Basic Portable Water Cooler
- + Portable Steel Water Heater
- + Portable Steel Water Cooler
- + Portable Titanium Heater
- + Portable Titanium Cooler
- + Basic Underwater Gear
- + Basic Snorkeling Fins
- + Electric Steel Furnace
- + Cobalt Oxygenator
- + Titanium Oxygenator
- + Mesopelagic Gear
- + Cave Coral
- + Mesopelagic Coral
- Increased the mass of a few items.
- All items with a max stack size of 840 has now decreased to 360 for most foods, or increased to 5040 for most resources.
- Modified the sprites for Titanium tools and weapons.
- Doubled the force of all bows.
- Halved the energy consumption of all gadgets.
- Players will now get hypothermia / heat stroke at 1°C away from the ideal 37°C, but with milder debuffs, and won't lose health until a 3°C deviance.
- Players can no longer use the same gadget twice in the gadgets inventory.
- Dragging an item around in the inventory will now split it into equal parts in each hovered slot.
- + Cobalt Smelting
- + Cobalt Metallurgy
- + Basic Underwater Gear
- + Basic Portable Water Heating
- + Basic Portable Water Cooling
- + Portable Steel Water Heater
- + Portable Steel Water Cooler
- + Gadget Energy Storage I
- + Gadget Conversion Rate I
- + Gadget Efficiency I
- + Gadget Energy Storage II
- + Gadget Conversion Rate II
- + Gadget Efficiency II
- + Basic Snorkeling Fins
- + Electric Furnaces
- + Cobalt Oxygenator
- + Titanium Oxygenator
- + Portable Titanium Heater
- + Portable Titanium Cooler
- + Mesopelagic Gear
- Basic oxygenators now require the player to obtain a bronze compass.
- Reduced
cost of Gold Metallurgy, Logistics I, and a few other technologies.
- Reduced
cost of Gadgets, Automation, Basic Portable Heating, Basic Portable Cooling, Portable Steel Heater, Portable Steel Cooler, Carbon Extraction, and a few other technologies.
- Ores are now guaranteed to generate in the plains biome crates.
- Cobalt-based items can now generate in Aquatica's chests.
- Chests containing better loot now generate on Aquatica.
- Added a fuel icon in the furnace and power plant UIs.
- The landing site UI will now display the rarity of each resource instead of each tile.
- The landing site UI will now warn the player of temperature extremes.
- Added a scroll bar in the crafting menu.
- Added a border around the item's description.
- Changed button display for a new save from "New game" to "New save".
- Item descriptions for food that replenish oxygen now displays seconds e.g. "+8 O₂ / 5 s".
- A new set of rocks will generate here.
- Cobalt ore will now generate, most commonly in the caves.
- Increased the spawning frequency of iron ore for shallower cave layers.
- Increased the spawning frequency of deep sea coral by a factor of 5.
- Added a new type of glowing coral that will generate in the twilight ocean biome.
- Copper, Tin, and Iron ground ores will now generate in all areas.
- A new grassy biome will now generate within the plains biome.
- Chemical crystals will no longer generate until layer 6 in the caves.
- A spawn pod will now generate at the spawn point of all new saves.
- Titanium arrows will now move fast on Aquatica.
- Attempting to mine a ground ore will now display the message "I need a drill for this [ore name]".
- Entering caves will now display the message "What if I place another cave entrance here?".
- Right clicking an electric machine not plugged in now displays the message "This machine needs to be connected to a power source via an electric pole!".
- Most barrels and chests now have identical storage capacities.
- Dark caves now have a dark fog effect that significantly reduces visibility at 2 km deep.
- Wilting caves now have a dark green fog effect similar to the intensity dark caves.
- Jungle biomes now have a mild fog effect.
- Chemical Crystal biomes on Tierra now have a mild green fog.
Bug fixes
- Fixed rendering bug where doors sometimes don't render their proper sprites when interacted.
- Fixed rendering bug where breaking a furnace doesn't immediately remove it from the screen.
- Fixed rendering bug where tech tree nodes overlap when the screen resolution is small.
- Fixed bug where heaters and coolers vary their levels based on ambient temperature.
- Fixed bug where the landing site UI for Luna displays a flashing temperature when it has no impact.
- Fixed bug where the efficiency displays for the fuel chamber display decimal numbers twice.
- Fixed bug where basic oxygenators have the same radius as their iron counterparts.
- Fixed bug where broken saves won't take the player to the "Failed to load [save name]" screen.
- Fixed bug where play times in save files can sometimes reset to zero when quitting.
Crafting
Show details
Enemies
Items
-
+24 new items
Show details
Player
QOL
Tech Tree
-
+20 new technologies