Timed Weekly
This update adds Weekly Timed courses. Each week, there is 1 Points course, and 1 Aim course, both of which are procedurally generated. Both courses will only be playable for 1 week, starting every Saturday 0:00 UTC. Unlike their handmade counterparts, the Points courses are non-linear, so you can reach each point in any order.

Weekly Top 5
Alongside the 2 weekly leaderboards, there is a Weekly Top 5 board that's always visible next to the two courses. This board is based on each player's combined time in each course, so to get to the top, you'll need to play both courses, and rank quite highly in each.
Ranks
Given the online nature of Weekly courses, Medals and Trophies are awarded based on your leaderboard rank and will likely change over the course of the week. The rank brackets are as follows:
- Legend - Top 5
- Global - Top 10
- Local - Top 20
- Gold - Top 40
- Iron - Top 70
- Copper - Top 99
These brackets may be adjusted if needed.
Weekly Logbook
You can view the stats and medals of previous weeks in the Weekly Logbook. This can be accessed by pressing the history button where the favourite button would normally be.
- When a new Log is ready to be viewed, a green dot will appear on the button
Notes
- You need to be connected to the internet and Steam to play the weekly courses. But you will not be interrupted if you lose connection whilst already playing
- At this time, Weekly Courses will not be available to play in multiplayer. This may come at a later date if there is demand for it, but it is not currently a priority
- Weekly courses cannot be started from the titlescreen and cannot be favourited (but if Timed is favourite, it will be remembered if you last viewed the Weekly tab)
(all of these notes essentially come down to safe guarding against breaking the seed used to generate each course)
Movement
- Air Strafing and Bunny Hopping can now be done backwards
Orders
- Projectile warnings will now turn blue when the missile locks its direction. For context, missiles lock their direction and stop tracking you once they are close enough. This is the best time to dodge
INFERNO
- Increased the volume of the "clock get" and "checkpoint reached" sounds
Online
- Chat message boxes are now larger and will now wrap to prevent text from becoming too small
Quality of Life
Timed
- Timed splits now record your speed, so you can view your speed differences at each checkpoint and on the Splits tab. Old Timed data will still work, but the speed data will obviously be absent
Leaderboards
- Leaderboard entries are now cached during the session
- + If you have cached entries, you will immediately see those cached entries when you next view the board
- + The leaderboard will update in the background
- + Caching is not supported for the snapshots (although viewing snapshots will not clear the cache)
- + You may notice some lag spikes if you increased the max leaderboard entries
- If you launch the game whilst offline, and then reconnect and try to view a leaderboard, an attempt will now be made to find the leaderboard and make it viewable. Previously, you would need to start the game with an internet connection
Other
- Fixed a bug where the time of the previous run would still show before starting a new run
- Fixed a bug where leaderboard ranks would not always start at 1. This was particularly problematic on Friend leaderboards
- Small UI changes
- Small world fixes
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/

