Gameplay & Mechanics
- Testing a new recoil system for shooting animations (still in experimental phase).
- Added custom movement options: ability to toggle "Hold" mode for Crouch / Walk / Run / Aim.
- Conditions added for aiming to avoid certain aiming-related bugs.
- Raid cost for Volygrad reduced from 200 to 100 Zeds.
- Loot outline visibility distance increased to 1.5m for all items.
Interface & Visibility
- Enlarged conversation UI for better reading comfort.
- Loot outlines made more visible (increased thickness).
- Darkened the background of the options menu for better readability.
Graphics & Performance
- Return of 2048px textures for environment objects for a more detailed look.
- Reenabled Nanite for better detail rendering at distance.
- Improved player capsule collisions: now limits cases where the camera would pass through walls.
Thank you for your feedback on the forums and Discord! Keep reporting bugs and sharing your ideas.
👉 Next update planned with even more content!
