I found some edge cases where some enemies would spawn at/after the player died or when you quit to the main menu and they would stick around. These enemies should now be destroyed if that happens. I'm also purging and recreating the floating damage text pool in case that's also causing an issue.
Aegis of Flame has a new model for the orbiting parts. They can also block enemy projectiles now as well.
Oh and we have Loot Golems now. :) They have a small chance to spawn on each wave and drop coins and shards. The Luck stat affects how often they spawn as well.
Few other minor tweaks and changes.
- Fixed enemies sometimes spawning outside of the active scene, could cause some performance issues after awhile from them building up, added an extra cleanup pass
- Changed the GameController to reset the floating damage text object pool at the start of each map
- Changed the orbital objects on Aegis of Flame to have a shield model
- Aegis of Flame now blocks and destroys enemy projectiles
- Added glowing aura to healing potions, making them easier to see/find
- Fixed a sound issue with Holy Presence, it will only trigger once now
- Added a new Loot Golem enemy that has a chance to spawn on all waves. He currently drops coins and shards, I'll be adding more things for him to drop later.

