This is the latest development branch merged over to the release build. This has two new abilities, and the start of some ground based turret style attacks. We have a handful of fixes, and some tuning. There's a preview of two new classes that are being worked on, and a lot more stuff.
- New Ability: Ballista - Fires a large crossbow bolt that pierces through enemies.
- New Ability: Holy Spire - A ground totem that has three rotating beams of holy light
- New Rogue class preview added (Not currently playable)
- New Cleric class preview added (Not currently playable)
- You can rotate the character on the main menu now (left click and drag left or right to rotate)
- Fixed some null reference issues on some ability targetting
- Fixed a null reference error after killing the wave 15 final boss.
- Created three new items that speed up damage over time effects (Bleed, Burn, Poison)
- Fixed Loot Golem pathing, they shouldn't stick to the walls anymore
