Hail adventurers!
We're taking Abyss offline for our biggest patch ever, V0.6! This week, we're rolling out a series of exciting updates to transform the continent, and we'll be doing it in phases. The game server will be on and offline a lot this week.
Here's what to expect:
We have added a new feature to report bugs and submit feature requests in game. This feature will help shape our roadmap. Please use it!
Phase 1: Portal Travel & World Culling 1-4 days
First up, we're overhauling how you travel and how the world manages resources. Brace yourselves; it might feel a bit like a "map simulator" for a couple of days and we may encounter more bugs than usual. As always we are available to intake bugs and fix them!
Phase 2: Gatherables & Mobs 4-5 days
Get ready to see new resources and creatures! We're populating the world with all sorts of gatherable materials and mobs to fight. Some mobs may function erratically and we are ready to hotfix them.
Phase 3: Buildings, Crafting, & Loot 5-7 days
We're constructing a world worth crafting in! Buildings, crafting stations, and revamped mob loot tables are coming. Prepare to build, craft, and loot your way to glory. We will be installing non PvP zones in each biome next week. Town vendors will soon no longer sell resources, it will be up to the players to stock these vendors and build the towns.
Phase 4: Lore-Driven Resource & Mob Arrangement 7+
Everything comes together as we arrange the newly added resources, mobs, and loot according to the rich lore of our world. Every element will tell part of the Abyss story.
Bonuses:
Skill gain is now functional, skill trees are coming.
Basic directional combat for auto attacks will be functional any day.
Ranged auto attacks are being completely revamped into skill shots.
Blocking is being added.
If you have signed up to playtest and do not have access, you will hear from us soon!
