General :
-Colliders on cages in mansion repaired as kids could escape too easily
-3d Audio sound of haunted house gun bullets realigned with distance (you could hear them everywhere)
-Happiness win bar not functioning correctly (Network latency from server to player issue, resolved)
-Attic door / colliders in mansion resolved
-Electric eel error breaking bumper cars resolved
-Horses shift hot zone breaking network messages fixed (shift triggered it when no players were on the ride)
-Instructions splash screen added to Carnival Map for more user flow assistance 'Hot To Play' (multilingual)
-Tutorial no longer sees the second Shift
-End scene hero scenario audio
-New jump scare added to library
-More fuel added to Carnival map
-Stopped shift getting player messages on Carnival for certain tasks
-New scares added to carnival tents (you'll have to find out which for yourselves)
-Ticket master spinning rates updated
Art :
-Fixed doorway collider issue
-Fixed potato and medium LODs and properly set up renders to automate shift with quality settings
-Lion shift collision restored
-Fixed lion tamer camera clipping through walls
-Fixed lion body camera clipping
-Improved cards particle material
-Updated haunted house prefab with material fixes and some lighting placements and tuning
-Fixed character clipping when holding a lantern and crouch walking
-Improved lighting in all win ending scenarios of mansion
-Corrected character crawl after shift victory so they don't clip through lanterns
-Hid lanterns in victory scenes to look better and resolve visual bugs
-Improved distortion material
-Fixed mirrors so they use a custom skybox, so we don’t need to hide the sky on the player cameras
-Smoothed models that needed it
-Added TAA to end scene and intro to game scene where she is at the desk (was missing)
-Added a few more environmental details and some clean up outside the courtyard and garage
