This is the beginning of community here on Steam. Feel free to give a feedback, maybe you have some cool ideas what I possibly could implement in future.
If you interested in Civilization like game with roguelike/explorational mechanics, so add to wishlist and read updates.
Below you can find previous changelogs:
v0.0.22
- |NEW| Building grade system
- |NEW| Builders add progress to building construction
- |NEW| Depth of field focus based on camera zoom
- |NEW| Connect cheats menu buttons to logic
- |NEW| Close game menu with cancel button
- |NEW| Show building info in HUD
- |CHANGE| Unit movement area with some up gradient
- |CHANGE| Simplify some buttons for units. Temporary remove sleep
- |CHANGE| Remove old cheats logic
- |CHANGE| Heart icon in HUD
v0.0.21
- |FIX| Update textures filtering
- |FIX| Shadows fix
- |CHANGE| The same post asset in main menu and in the game
- |CHANGE| Camera closeup angle
v0.0.20
- |NEW| Main menu 3d assets with skybox
- |CHANGE| Modular menus with clear logic
v0.0.19
- |NEW| Main menu with placeholder side menus
- |NEW| Scene Load Manager with scene transitioning
- |NEW| Ingame menu with some options
- |CHANGE| Move controls info to ingame menu
- |CHANGE| Cut version number to v0.0.0 format
v0.0.1.18
- |NEW| Global HUD hide button
- |NEW| HUD gold, units, buildings icons
- |NEW| Buildings spend gold when placed
- |NEW| Buildings has view radius and affect the Fog Of War
- |NEW| Buildings demolition recompiles Fog of War
- |NEW| Die logic also works with buildings
- |FIX| Hide all meshes inside unit (unit + horse + other)
- |FIX| Controls HUD correct scale on start
- |FIX| Centering camera rotation along the shortest path
- |FIX| Deactivate building plan rotation on enemy turn
- |CHANGE| Build mode is not disabled after placing a building
- |CHANGE| Remove top black HUD panel, info boxes become float
v0.0.1.17
- |NEW| Building mode with HUD
- |NEW| Building placement, destroying
- |NEW| King unit
- |NEW| Some DOTween animations for game elements
- |CHANGE| Controls help screen for Xbox more comfortable
v0.0.1.15
- |NEW| HUD tile and unit info
- |NEW| Camera reset position
- |NEW| Project info in left bottom corner
- |CHANGE| Hide path cost debug info
- |CHANGE| Camera movement speed dependency from zoom
v0.0.1.14
- |NEW| Gamepad control map information
- |FIX| Unit cycle selection works smoother
- |CHANGE| Paths parallel visualization. Active/Saved
- |CHANGE| Camera zoom Closeup/Default/Strategic
- |CHANGE| Unit movement without activation button
v0.0.1.13
- |NEW| AI players (monsters)
- |NEW| Team affiliation
- |NEW| Follow nearest enemy and attack in radius
- |NEW| Health logic with Death state
- |NEW| Attack/Damage/Death animations
- |NEW| Fog Of War
- |NEW| Camera focus on enemies
- |FIX| Some interface marks fixes
- |FIX| Reload scene logic
v0.0.1.11
- Hexagonal math
- Pathfinding algorithms (Breadth First Search, Uniform Cost Search, AStar)
- Some utils scripts for drawing path area and paths
- Unit navigation with action points
- Turn based system
- Tile reveal mechanics
- Camera snap to active unit
- Select next/previous units