★ Firework Cards:
The old firework cards have been reimagined to create cool synergies between each other and to help power up your finales and round fireworks.

★ Rating System:
The main goal has been reimagined. Your goal, throughout the game, is to gather as many rating stars as you can (5 per show) before the star threshold which happens after every 3 shows. When at the star threshold, spend all your stars and gain gold for each extra star you have above the threshold.

★ New Map Experience:
The map now contains a sequence of, show, event, show, event, show, then a star threshold. Also each "Year of ____" causes firework shows to only contain packs of the animal type shown. This way it forces the player to play more around what packs are available, not just the best ones for them.

★ New Events:
Added 4 different event types, randomized shops, anvil upgrade event, megaphone event, and random encounter event. Randomized shops which give huge bonuses and a place to spend all your hard earned coins. Anvil upgrade allows you to attach talismans to cards giving you a huge boost to your fireworks. Megaphone event gives you options to gain more stars to meet the star threshold. Random encounter could be anything, and can give large rewards!

★ New Fireworks:
Fireworks also have gotten a much needed upgrade. Each card can create A LOT more fireworks than previously due to particle effect upgrades. Check out each firework by playing starfire cards or staging cards.

★ GOOD LUCK AND HAVE FUN ★
There is a few other things, but you'll have to play to find them teehee. Thanks for reading, good luck on your gameplay... and the game is also harder, so you might need some luck to help...
