Plenty of feedback from the huge influx of new players; I've addressed a number of the issues from people, and taken the opportunity to pop in a upgrade for the MK2 turret - enjoy!
Current Patch : 1.19 P2
- T1 turrets now fire 5x slower. Each shot uses up 5x more power. This should make them *much* more suited to one-shotting Mynocks. They still have 50 dps.
- T2 turrets now fire half as often, for twice as much damage. DPS is unchanged at 250.
- Added T3 Turrets. These have a massive 72metre range, but fire very slowly. Good for heavy mobs, but will be overwhelmed by many fast moving mobs. They average 360 DPS (do NOT underestimate the massively increased tracking and firing range, however!)
- Turrets shots no longer cast shadows at low detail
- Looking at a Turret will now display its range.
- Turrets now have improved movement and reactions
- Turrets now use much less power (bug fix, not balance change!)
- SuperCraft (Left Ctrl when crafting) is no longer 25x too loud
- Insect Boss is more centralised around it's graphics; turrets and missiles should now appear to shoot at it, not 10 metres below it...
- Fixed secondary panel UI glitch
- TD mode made MUCH easier in Trivial Mob difficulty
- Increased gap between TD waves a little based on Threat
- The maximum gap between TD waves is now 1 hour
- Ore Ping fade times are tweaked slightly
- Heavy mobs now need more threat before spawning
- Grappling Hook now disabled during the Tutorial
- Laboratory no longer drops illegal entity block
- Fixed a small bug with the threat calculation
- Fixed cost of Suit Heater (oops!)
- TD waves should save remaining time on exit
- Mini and Logistics Hoppers no longer have incorrect descriptions.
- Holding Left-Control when clicking Craft will now attempt to craft 25 of the item
- A bunch of texture, UI and icon fixes
- Laboratories now default to Project, not Analyse
- Fixed display of UNKNOWN CUBETYPE when crafting Items
- ARTHER Recharge station now syncs over network and saves current stored charge
- HiveMinds have reduced CPU load
- Opening the Storage Crates now also show the player Inventory
