We did it! Thanks again to all those who spent their time and effort to provide the feedback that shaped "Stay" into this final product.
Note: If you played an earlier iteration with forced pixilation, that is not longer an option. The post processing shader responsible for that, dithering, and texture warping were found to cause an aggressive memory leak. I hope to re-enable that feature when I find a solution.
Maintenance patches/bug fixes will be released occasionally - don't hesitate to open new threads and let me know your thoughts! Otherwise, new games in the works ~
Follow @Spectral_Doe for regular updates.
