Hello Riders,
There is a new Update:
Missions & stage Conditions
- Updated Missions generation and completion logic. Completed Mission gives 1 Research Point.
- Players can craft one researched equipment item using Research Points on the Research screen when just starting the new flight from 1st Galaxy stage.
- Comment: missions should have more strategic value.
- Added missions: - Repair Abandoned Units - Core Defense - Carrier Escort mission - CollectIntel_ProximityScanner and CollectIntel_DirectionalScanner missions
- Added Stage conditions:
- Comet condition:
(very dangerous condition, comet can destroy mostly any unit on stage in a second)
- Abandoned Units (repaired ship can follow player to the next stage)
- meteoroid anomalies: Natural, Artificial and Icy
- cloud anomalies: Radiation, Burning, Dust
- Resources Decay
- Faction Skirmish
- Starting Drone
- Added UI panel with mission overview. This panel renders missions list and status unlike Mission briefing which renders titles and descriptions.
- Increased Station control time for Enemy Station mission
Gameplay
- Material items from destroyed units will no longer disappear by timeout (unless Resource-Decay condition is active)
- Added +20 HP to Player ship
- Added more SFX, play new remix track when Boss is defeated
- Reworked Impulse PowerUP force to be applied over time
- Spawn mines around Large Asteroid
UI & Visuals
- Added stats for Bucks and RP gained to stage summary dialog
- Added started/completed missions to game over dialog
- Added all-time Player stats to galaxy selector screen
- Added aid & challenge score preview for each map node
- Added hint for missions with timer
- Graviton shows damage labels per unit
- Added Health bars to elite units
- Added space dust particles VFX
- Turned off planets on map
Bugfixes
- Fixed: calculation of MaxHealth module mods
- Fixed: can’t click Submit with mouse on Leaderboard screen
- Fixed: marker blinking on spawn
- Fixed: stock Graviton damages allies
- Fixed: raw unit limit has been applied twice
- Fixed: Some damage labels are not hidden when rendered out of screen
- Fixed: install gun dialog + mission brief dialog = no pause
- Fixed: main menu scene shows conditions of the latest world stage after return to main menu