
***Please Note: If you have save data prior to patch 1.4, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***
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Fixed:
-Fixed a bug causing certain equipment to not have any stats.
-Fixed a bug causing the 'Tealife' skill not to appear in Ermli's skill list when unlocked on the Memoryscape Board.
-Fixed a bug causing some chests to have a drop rate of 0, causing it to not drop specific items.
-Fixed a bug causing certain achievements to be missable if you skip their associated cutscenes.
-Fixed some animation issues in certain cutscenes.
-Fixed certain skills that were missing audio.
-Fixed a missing skill animation video for the skill "Red Hot Pyre".
-Fixed a bug causing certain skills to not have proper SFX or having SFX that is unaffected by volume controls.
-Fixed a bug causing certain taunts to not damage a target.
-Fixed a bug causing temporary images to be used in unintended situations.
-Fixed a bug causing certain projectile attacts to be unparryable and perform no damage to a target.
-Fixed a bug causing some enemies not to perform attacks or combos in certain situations.
-Fixed a bug causing some enemies to perform attacks belonging to the player.
-Fixed a bug causing certain enemies to teleport to an uninteded location while in battle.
-Fixed a bug allowing the player to scroll while in the tooltips menu, causing input bugs to occur.
-Fixed a bug that would sometimes cause a field enemy to remain on field, thus causing it intiate a second battle during a battle scene.
Changed:
-Adjusted the elemental defenses on certain enemies.
-Adjusted the text in several collections entries containing spelling/grammatical errors.
-Adjusted the animations in some cutscenes.
-Adjusted the audio for several field enemies.
-Adjusted the audio volume for several field enemies.
-Adjusted the audio volume for some ambient monster sounds on Ezelpor.
-Adjusted the color of some vegetation on Ezelpor.
-Adjusted the cost of certain nodes on the Memoryscape board.
-Adjusted the behavior of the the quest tracker, allowing it to turn back on and persist if it was on before a battle, or off if it was turned off.
-Adjusted the number of frames in which the player is immune to damage while parrying an attack.
Added:
-Added new chests to 'Ezelpor'.
*Contains new accessories
-New Accessories added
-Added additional damage context for when a target or the player resists a damage type. Now, the damage value will have text that reads "(RESIST)" denoting an elemental resistance that is at 150 or higher.
-Added a setting in the "Additional" system menu that allows for changing waypoint text display behavior. Setting can now be set for "Show", "Show Levels", "Hide".
