Most of the adjustments in this patch target at the ship building aspect:
- Show attack range of weapons.
- Stacking crews of the same job.
- Show effect of crews.
- Buying crews now has an effect to better indicate your action.
- Improve the tab navigation.
- Dragging to view crew no longer move the ship.
- Fix overlay issue in build mode.
- Reduce banishment options significantly.
- Guarantee shop to contain a connector for the first few waves.
- Add pictogram to differentiate connectors from other modules.
- Display an array of boss waves.
- Stock boost now scale with stars, the higher the star level is, the higher chance for the module to appear in shop. Non-upgradable is considered star 0.
Most of these changes come from you feedback, keep them coming to make a better game!!
There are crucial notes, you should know about the gameplay changes:
- Ore fields have their color desaturated.
- Touching a repair kit instantly use it.
- Scanned asteroids are no longer interactable.
- Crews are improvised, high tier crews cost a bit more.
- Adjust the victory scene to distinguish ship and crews.
Core ship Changes:
- Fix the starting weapon issue of Corsair ship.
- Nemesis has larger harvesting reduction,
- Brawn starts negative defense,
- Serenity earn less coin for each enemy alive.
There are a lot of bug resolved in this patch and hopefully, you don't encountered an error!!
