Shadowveil - Steam Next Fest Update (21.02.2025)
Greetings from Rokugan!
The first update to Shadowveil is here, and we'd like to share the list of changes and fixes we've implemented since the demo went live.
Before we start the list, we'd like to thank you for playing the demo and/or following the game's development. It has been super fun seeing the response from the community and we are working hard to alleviate the issues that has been reported.
We've included the known issues at the bottom of the list, that are A: either not resolved yet (in bold), or B simply haven't made it into today's update (in cursive).
Feel free to let us know if you encounter any of the issues in category A. You can do so by submitting them in the Shadowveil Discord: discord.gg/ShadowveilL5R
Patch notes for the Next Fest Update (21.02.2025)
Version number: 0.1.17516
Spoiler warning: Potential spoilers are listed with spoiler tags: like this.
Optimization
- Various optimization passes, specifically targeted at minimizing crashes related to RAM usage (Note this is an ongoing process and we will continue with this for launch and beyond)
Added
- Added audio focus option, you can now have background audio enabled.
- Added save backup system to avoid total loss if save game is corrupted
- Added a button to dismiss non-unique units in barracks
Updated
- Updated balance to match the player data we have gathered the last 2 weeks
- Updated subheader fonts
- Updated card description font to be more readable at a glance. Also increased contrast
- Updated Madōshi Corruptors' “mind control.” It now stuns instead of making units switch sides
- Updated event rewards and art
- Updated challenge rewards
- Updated Cardviewer to reflect unlocks better
- Player can now drag and drop units during combat barks
- Combat level should now always be the same when retrying
- Updated traps to use titles instead of healthbars
- Updated titles for deployables
- Updated how the act title is displayed
- Updated enemies closer to the wall
- Updated blessings and other rewards should now be showcased in the reward flow
- Updated upgrade button on cards to be more visible
- Updated mission popup to showcase speaker
- Updated barracks character bar scroll
- You can no longer have negative jade
- Updated quest UI to support multistage missions better
- Updated scroll speed on some elements
- Updated dialogue system to be more consistent in how clicks work
- Updated system of how boss levels are loaded to resolve some crashes
Critical fixes (crashes/softlocks)
- Fixed a crash when loading a save file where the world map was still generating
- Fixed a crash when loading a save file on a mission map
- Fixed a crash when loading a save file related to mission nodes
- Fixed a crash when the Oni lord used abilities
- Fixed an issue that could crash the game when the Oni lord attacked
- Fixed an issue where returning to a boss would softlock the player
- Fixed an issue where players got softlocked in the tutorial
- Fixed an issue where players got softlocked entering the tutorial boss
- Fixed an issue where players got softlocked from narrative barks
- Fixed an issue where boss levels could be streamed in incorrectly, leading to a softlock
- Fixed an issue with softlocks regarding the event “Conquer yourself”
- Fixed an issue where multiple instances of the camp screen could be accessed
- Fixed an issue where completing Kuni emissary did not unlock the emissary building
- Fixed an issue where low global illumination would spawn visual artifacts
Fixes
- Level-up showcase material is now showcased only in watchtower to avoid confusion
- Fixed an issue where the tutorial goblins wanted to flee due to Hida Masahiro’s supreme aura
- Fixed an issue where UI was hidden when it was not supposed to
- Fixed an issue where missions wouldn’t give rewards
- Fixed an issue where you could open inventory where you shouldn’t
- Ith’ki actually gives you the cards you purchase now
- Line-of-sight blockers now work properly
- Fixed an issue where duplicate reward screens were shown
- Fixed an issue where units could move in some cutscenes
- Fixed some issues with summoned units
- Fixed a lighting issue on card picks
- Fixed some cards wrongly stating they were passive/active when it was the other way around
- Fixed some cards displaying a range when they don’t have one
- Fixed an issue that would award duplicate cards
- Fixed issue with “Ancient Temple” event not giving correct unit
- Fixed issue with “Ancient Temple” being repeatable
- Fixed issue with the event “What we left behind”
- Units now queue up when they cannot reach any target
- Fixed an issue where multiple MSPD debuffs would make the unit stop completely
- Fixed an issue where the orders menu would showcase placeholder icons
- Fixed an issue where dead units' portraits wouldn't update when healed
- Fixed issues with tutorial popups appearing after the tutorial or outside the screen
- Fixed an issue where trait hovers would go outside the screen
- Fixed an issue where certain enemies would incorrectly target barricades first
- Fixed issues where blessings didn’t showcase correctly
- Fixed an issue where you could press enter to open certain screens
- Fixed an issue where reloading a save would change the combat level
- Fixed an issue with Sukune meeting Gragokku would play the cutscene incorrectly
- Fixed an issue with chapter showcase animation
- Fixed various issues with challenges not unlocking or unlocking too early
- Fixed issue with targeting icons on healthbars
- Fixed issues where the rewards header would not close correctly
- Fixed issues where the inventory button would disappear
- Fixed issues where other buttons in the UI would disappear
- Fixed issue where the act title did not show properly
- Fixed issue where chapter 3 unlocks were available early
- Fixed issue with trader having locked cards
- Fixed issue with regular items gaining eternal item tooltips
- Fixed issue where static shrines would be taunted by O-Ushi and stare her down
- Creeping taint VFX should now work
- Removed completed side quests from the active section of the quest board.
- Fixed issue with side quest outro texts being lorem ipsum when there was no end-stage text
- Various fixes and updates to lighting and environments
- Various pathfinding issues fixed
- Various tweaks to UI animation
- Various audio fixes
- Various fixes to animation states
- Various fixes to typos and text
- Various smaller fixes
- Removed Cinematic option as it is an Unreal Engine debug mode
Known Issues
A: Unresolved:
- GPU usage can be abnormally high on certain high and epic settings
- Playing the game with low RAM or VRAM might crash the game
- Trying to open inventory directly after clicking start battle can lead to a softlock (Reload save if it happens)
B: Resolved, but not yet implemented:
- Loading very specific save games that are connected to some dialogues might crash the game
Update (24.02.2025):
Corrupted Save File issue
If your save file has become corrupted, you can always try to load the backup saves. These saves are from the same campaign but are created when you come back from a run/expedition. There are up to 5 back-up save files per campaign.
You can find your saves here:
C:\Users\"UserName"\AppData\Local\Breach\Saved\SaveGames
In that folder, you will find your save slot (for example Slot_0.sav), and see that there are multiple back-up save files, that have “_backup” in their name (for example Slot_0_Backup_0.sav).
To replace the save file;
- Delete the normal Slot_X.sav file (For example Slot_0.sav)
- Copy the latest backup (for example Slot_0_Backup_0.sav) and paste it in the same folder.
- Right click and rename the new file (for example Slot_0_Backup_0 - Copy.sav) to Slot_0.sav.
- In game, you can now load the older back up save from the normal save slot in the “Load Game” menu.
Thank you for playing Shadowveil: Legend of the Five Rings
With love,
The Palindrome Interactive team
