Hey Guys,
So things have been super crazy over here at Casa de McDonald... With so much going on, we thought it best to summarize it all in an update and give you some rough dates as to when changes are going "live" as well as post resources for users that will want to keep using the former version of AGFPRO 2.0 (this is only necessary if you are locked into an older version of Unity 4).
1. AGFPRO 3.0 is coming this week!!! We are tying our major updates to Unity's and as most of you know, it takes some time for us to get everything synced up, so we appreciate your patience and have been making this our primary focus as we know many of you are anxious to get this working with the latest and greatest Unity. We will likely still be working through some bugs, so if you see anything, we can start a thread titled, "AGFPRO 3.0 Bug List" and you all can organize anything you come across on that thread so we can have some organization. We anticipate most errors showing up on Mac and Linux versions as we work primarily on PC (and Mac), and 90% of our users are PC's, so there you have it.
2. If you want to revert to the last version of AGFPRO 2.0 after we push the update, you will need to use the Beta version agfprov2_for_unity_4.6.3f1, Right click on AGFPRO software in your library, go to properties and the Beta tab is right there.
3. New DLC coming next week!!! We have a really cool DLC launching early next week, Voxel Sculpt! Users will be able to create and sculpt their terrain using Voxel technology, which really opens up your ability to create unique and interesting spaces. We have tons of cool features packed into this DLC, including a "numeric terrain generator" feature, where you select your values and a terrain is automatically generated using fractal algorithm variables. Lots of fancy terminology for "floating islands, tunnels and caves!!!" This is really going to be cool for you platformer guys and gals as you can place floating terrain and make some really epic scenes! *Please note that Voxel Sculpt will work with ALL of the DLC Players as well! Fancy, right??
4. Auto Trax - another NEW DLC in the works! We had planned on pushing this one at the end of the month, but the Unity update sort of set us back two fold as we had to put resources into AGFPRO 3.0 as well as change the physics and other tech with the Auto Trax DLC so it works with AGFPRO 3.0 and Unity 5, so we are now looking at early April for Auto Trax! If you haven't heard, this is a special DLC that expands our genres to include track creation, there will be tons of track assets in this DLC to choose from. It will also feature several vehicles that you can make changes to and effect performance as well as appearance. Way points and scoring will be key features to provide some fun game play mechanics as well. We will do our best to push this, but we need to get things sorted out and it's looking like two to three weeks out at this time. I will be sure to update everyone if things change.
5. Finally - the BIG question we have been dealing with is, "Are you going to charge us for AGFPRO 3.0???" The answer to that is, "Not this time." We didn't charge our users for the 2.0 update and we decided to hold off on this one as well, but we may in the future need to charge as you all know, we work on AGFPRO 24/7 and continue to expand features and functionality, so long story short - no - it's free!! Just keep spreading the word to your friends, classmates, teachers, game groups, etc. and we'll be able to keep the lights on :)
That's it for now, as always, be sure to send us any questions if you have them. Post positive reviews if you love us, and share your work, we love to see what great levels you are all making!
All the best,
Axis Game Factory Team