Axis Game Factory's AGFPRO v3

Axis Game Factory LLC

Released
Nov 19, 2013
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    AGF Update February 6, 2020

    hi Guys & Gals! I have patched the "AGF_SceneLoader.unitypackage" to be compatible with Unity versions 2018..2019 Cheers! =D

  2. Developer post

    AGF November Update

    Hi all! This update lets you build and import your own enemies if you have AGF Premium. It also has a few fantasy creatures for the rest of you. I go over the creation process in the video below. Enjoy!

  3. Developer post

    AGF November Update

    Hi all! This update lets you build and import your own enemies if you have AGF Premium. It also has a few fantasy creatures for the rest of you. I go over the creation process in the video below. Enjoy!

  4. Developer post

    AGF Update July 18

    Hi all! It's been a little while, but we finally have another update for you. In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to lo

  5. Developer post

    AGF Update July 18

    Hi all! It's been a little while, but we finally have another update for you. In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to lo

  6. Developer post

    Editing Weapons and Ammo

    Hi all, In this update we added the ability to edit stats on weapons and ammo. To do this, you need to open the Properties window and select some weapons or ammo. You can see it in action in the video below. In addition there are a few other changes: 1: Fixed damage dealing in th

  7. Developer post

    Editing Weapons and Ammo

    Hi all, In this update we added the ability to edit stats on weapons and ammo. To do this, you need to open the Properties window and select some weapons or ammo. You can see it in action in the video below. In addition there are a few other changes: 1: Fixed damage dealing in th

  8. Developer post

    Cutscenes and Audio Importing

    Hi all! This update includes a few new features: 1: The ability to import audio and use it in triggers and music playlist 2: The ability to add full conversations on message locators 3: The ability to add cutscenes (Premium only) Check out the video for these things here! It also

  9. Developer post

    Cutscenes and Audio Importing

    Hi all! This update includes a few new features: 1: The ability to import audio and use it in triggers and music playlist 2: The ability to add full conversations on message locators 3: The ability to add cutscenes (Premium only) Check out the video for these things here! It also

  10. Developer post

    April 12, Update

    Hi all, This update has a bunch of fixes. There were a few trees and sidescroller assets with the wrong shaders. These have been fixed. The start and exit locator for Drone Kombat assets has been fixed. Drone pieces of destroyed drones are cleaned up when new scene loads. Some te

  11. Developer post

    April 12, Update

    Hi all, This update has a bunch of fixes. There were a few trees and sidescroller assets with the wrong shaders. These have been fixed. The start and exit locator for Drone Kombat assets has been fixed. Drone pieces of destroyed drones are cleaned up when new scene loads. Some te

  12. Developer post

    March 20, Update

    Hi all! This update contains a few small fixes and tweaks. First, the autosave toggle settings were not being saved between sessions. This has been fixed. Second, fonts used in the intro and outro of the FPS player story were not showing up correctly. This has been fixed Third, t

  13. Developer post

    March 20, Update

    Hi all! This update contains a few small fixes and tweaks. First, the autosave toggle settings were not being saved between sessions. This has been fixed. Second, fonts used in the intro and outro of the FPS player story were not showing up correctly. This has been fixed Third, t

  14. Developer post

    March 10, Update

    Hi all, This update is all over the place. The first change is merely minor GUI fixes in the external players. The second change is a fix to the ammo pickups in the FPS players. Some of them were not disappearing on pickup, and may have swapped weapons to an empty one. The third

  15. Developer post

    March 10, Update

    Hi all, This update is all over the place. The first change is merely minor GUI fixes in the external players. The second change is a fix to the ammo pickups in the FPS players. Some of them were not disappearing on pickup, and may have swapped weapons to an empty one. The third

  16. Developer post

    February 19, Update

    Hi all, This update has a few more fixes as well as an interesting new addition. First, the fixes. - Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed. - The prisoner zombie attack animation w

  17. Developer post

    February 19, Update

    Hi all, This update has a few more fixes as well as an interesting new addition. First, the fixes. - Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed. - The prisoner zombie attack animation w

  18. Developer post

    February 11, Update

    Hi all, We have enabled Steam Cloud storage for AGF. Your projects should now upload to the cloud when you next start AGF. They will also download to a new computer if you run it from there. If you have any issues with this, please let me know. Also, we have fixed a bug in the Dr

  19. Developer post

    February 11, Update

    Hi all, We have enabled Steam Cloud storage for AGF. Your projects should now upload to the cloud when you next start AGF. They will also download to a new computer if you run it from there. If you have any issues with this, please let me know. Also, we have fixed a bug in the Dr

  20. Developer post

    2/1 Update

    Hi all, This update mainly has a few minor fixes. -Some extra code in the Scene Loader has been removed. It was causing errors in certain Unity versions. Just a reminder, if you receive an error in the Scene Loader, try updating to Unity version 5.5.0f3 -Fog on the Haunted Mansio