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UPDATE 02.19.2015

Hello all,

We have been working mostly this week on the next DLC update to AGFPRO. Voxel Sculpting will be the next major update to AGF.
While we were working on that we ran into some other things that needed to be fixed or were screaming to be done.

So we fixed a few random bugs this week and added a few small things.

-Added the Drone Kombat player to the games that you can package.
It will only package a Single player version of the game though.

-Fixed the Katana Sword in the Zombie and FPS players and re-textured the flares.

-Fixed an error with the terrain shaders in all the FPS players.

-All the FPS players now have Independent sliders for the Volume of the Effects Audio, Independent of the Music Audio.

-You can now adjust the height of the player character camera in all the FPS players now.

-Added a save to AI nodes and automatic AI pathing to ALL the FPS players.
As you play a level in the FPS players you the path you take will be saved to the scene file automatically at the end of a wave. Use the "Save AI Nodes" to save as you like. This allows the AI characters to get smarter as you play the levels.

-All the players will now automatically open doors that had been originally coded to open only in the FPS players.

-Fixed the icons for the Drone Kombat assets and cleaned up some of the assets.

I need to get back to work on the Voxel Sculpting. I'll post a link to another Video when I get some time to make one..

If you haven seen the Voxel sculpting in AGF thus far, this is what it looked like last week.AGF VOXEL SCULPTING.