World Editor:
- The Object Render Distance is now added to the AGF Scene.
- The FPS players can now read the Object Render Distance.
- Added Slide to show external players/tools are being launched.
- Added information Slides on how prefabs are updated in warehouse.
- Added Slide to show that the external file requester has been launched.
- Added Help Slide to show the Camera Controls at the start of the Editor
- Added new Error Code to allow users to find any missing Textures and Custom Objects.
- Changed mislabeled drop-down option Monster Locator to Enemy Locator.
- Edited the Atmosphere>Global Fog Sliders the "Height" allows for negative values now.
- Improved OJB Imported object shaders
Constructor:
- Improved File system that will allow you to find missing assets from inside the game.
- Improved OJB Imported object shaders
- Fixed Preview window Bug
- Fixed Prefab Icon render Bug
- Mech OBJ Sample for to load into the Constructor:
MECH OBJ
Platformer Player
- Full DX 11 Support
- Faster rendering
- Improved File system that will allow you to find missing assets from inside the game.
- Improved transparency when an object occludes the character from the camera
- Improved OJB Imported object shaders
ARPG Player:
- Full DX 11 Support
- Faster rendering
- Improved File system that will allow you to find missing assets from inside the game.
- Improved transparency when an object occludes the character from the camera
- Improved OJB Imported object shaders
Drone Player:
- Now Available For MAC and Linux
- Full DX 11 Support
- Added 7 New Shipping Container Assets.
- Added 7 New building sections that allow for far larger areas for Combat.
- Top Down Camera no longer renders the roof parts of the Drone Kombat assets allowing you to see the inside of the structures.
- Improved Physics to be far faster then before.
- Improved File system that will allow you to find missing assets from inside the game.
- Cleaned up GUI and file requester system.
- Further AI enhancements for Enemy Drone AI.
- Particle Effects Enhancements.
- Drone player now works with both the Zombie and the Drone DLC assets and AI characters.
- Weapons and power ups no longer Spawn only one time.
- Explosions have significant force on enemies and launch them across the room.
- Object Render Distance settings From AGF Editor will carry over to the Drone player.
- Added Object Render Distance to the Settings menu.
- Added player Height slider so you can set the players Height while in the game and its setting will save to the Player.
- Improved OJB Imported object shaders
FPS Player:
- Full DX 11 Support
- Cleaned up GUI and file requester system
- FPS player now works with the Zombie and the Drone DLC assets and AI characters.
- Improved File system that will allow you to find missing assets from inside the game.
- Weapons are no longer Sppawn only one time. Explosions have significant force on enemies
and launch them across the rooms.
- AI System is far better then before.
- Object Render Distance settings From AGF Editor will carry over to the player.
- Added Object Render Distance to the Settings menu.
- Added player Height slider so you can set the players Height while in the game and its setting will save to the Player.
- Improved OJB Imported object shaders
Zombie Player:
- Full DX 11 Support
- Cleaned up GUI and file requester system
- Zombies now have "rag-doll" physics attached, So they fall naturally when killed.
- Dead Zombies now can take shots after the are dead so you can "OVER KILL" them.
_ Zombies can now take damage from falling objects.
- FPS player now works with the Zombie and the Drone DLC assets and AI characters.
- Improved File system that will allow you to find missing assets from inside the game.
- Weapons are no longer Spawn only one time. Explosions have significant force on enemies
and launch them across the rooms.
- AI System is far better then before.
- Added Flare and Battery Pickups.
- Object Render Distance settings From AGF Editor will carry over to the player.
- Added Object Render Distance to the Settings menu.
- Added player Height slider so you can set the players Height while in the game and its setting will save to the Player.
- Improved OJB Imported object shaders
Fantasy Side Scroller:
- Full DX 11 Support
- Faster rendering
- Improved File system that will allow you to find missing assets from inside the game.
- Improved transparency when an object occludes the character from the camera.
- Improved OJB Imported object shaders
Battlemat:
- Now Available For MAC and Linux
- Faster rendering.
- Improved File system that will allow you to find missing assets from inside the game.
- Improved transparency when an object occludes the character from the camera.
- Improved OJB Imported object shaders
- Battlemat Reference OBJ and FBX Files:
Reference OBJ and FBX Files