Hello all,
Many changes, additions and fixes have been made in this build.
Fixed- The AGF launchpad so that the information is now on a scrollable window for smaller screens
Fixed- Voxel grass memory leak
Fixed- The saving protocal for the world builder is now set up for both mouse and keyboard inputs. So the issue with Linux users not being able to save scenes has been resolved.
Fixed- Shader errors on assets. Error only seen on some graphics cards.
After much testing with different machines trying to re-create some bugs with the FPS controllers spinning and with no success of re-creating the bug here. We decided to add user defined keybinds to many of the applications. This feature has also been requested by users for other reasons. This allows users too change the controller set ups and shortcut keys to fit their specific needs.
Added- User defined key binding to these apps:
World Builder
Constructor
FPS Shooter
Zombie Shooter
Drone Kombat
-Added- Story Mode Off/On toggle. Top of Story Editor
-Added- Locked and Unlocked asset notation at preview window
-Added- Information panel [?] for locked and unlocked assets at preview window
-Added- Screen capturing to user defined location, Lower right of work space
Updated the AGF scene loader for Unity. Fixed bug when too many voxel types were made in the World Builder and those scenes not being loaded into Unity properly.
Made another pass at updating the external ARPG and Platformer players since the move to Unity 5.0.
Known issues:
Multi-Player in the World Builder and Drone Kombat is not working correctly in some cases. The networking code is in the process of being rewritten.
The external Arpg and Platformer players are better then previous builds but character controllers and combat systems are not complete and do have issues that need to be addressed.
The file path requestor/browser is blank (black) on Linux machines when selecting a path for screengrabs. This makes the new screengrab feature unusable on Linux at this time.
-Removed- Linear fog gui, because it hasn't work since AGF went to Unity 5.0, it had no use.
-Removed- Load Last project button. It was creating project/scene file curruptions. We decided it was best that it be removed to stop scenes from getting corrupted.
Happy Creating,
AGF Team