Hello all,
I wanted to give a more detailed note then just this, sorry its been a long week and I am really tired.
I realize you guys deserve a proper update note. I wanted you to know that there was a new update before the weekend. I'll get a better announcement up in the morning. Here is the short version.. I appreciate your understanding.
Numeric Inputs Added: Because users asked for it and I always wanted it in AGF from the begining. I realzie its a small thing but it is very useful.
Numeric Inputs for all transform tools with real time numeric feedback so you know exactly what the rotation, scale and translation is. This new feature, and yes we are still adding features, its not a bug fix, This is in both the World Editor and the new Construct app.
Many of the Mac and Linux bugs are fixed.
Many other bugs are fixed. Most everything that has popped up in the new 2.0 version have been fixed in one way or another. Some smaller bugs are still in progress.
.OBJ importer has object specifications and paramaters noted in the Construct app. So you know how the .OBJ files are suposed to be formatted to work in AGF properly.
If you have anything that is not working for you PLEASE MAIL ME..
[email protected]
I also would like as much info as possible to fix the problem for you. "AGF crashes" isnt somthing I can fix for you. Give me information please.
Some issues are more complicated then others to fix. I may need to talk to you personally to help trouble shoot the issue. If you choose to refuse to talk to me of Flint via Skype or Google+ I dont know how we will be able to do to help you find a solution for complicated problem. Often sharing screens with users get things fixed very rapidly. So please consider the possibilty.
Thats about it for tonight.. Happy Creating....
Matt
PS. If you are thinking you dont get updated because you bought AGF from the Unity asset store I am happy to say you are incorrect. Mail me and I will gladly update you.. Please also send proof of purchase.. [email protected]
Added>>Sept 13,
I noticed an issue with the Zombie controller on the Linux build that we fixed as well as some GUI text issues that were fixed too. I updated Steam already with the new data..