AGFPRO Fans,
As many of you know, we have been hard at work getting AGFPRO 3.0 out the door and thanks to your feedback and support, we were able to address some outstanding bugs as well as add some additional features to the software. Please find below a complete list of updates that have been made and are currently live:
• Fixed Bug: Change log area text from disappearing
• Fixed Bug: Change log location was not consistent in multiple resolutions
• Moved the "Drop Tool/Reset Toolbar to the far left of the lower toolbar
• Fixed bug- Change log area text from disappearing when the scrollbar was used
• Fixed Bug: Made Changes to the shaders and materials to match what is in the scene loader. This fixes mismatched shaders when importing AGF scenes into Unity
• Fixed Bug: Geometry brushes saving and loading with the scene files
• Made changes to the AGF Scene Loader in an attempt to fix bug for Linux users
• Fixed Bug: Stopped the closing of voxel window when deleting voxel types
• Feature Added: Added to the Dropdown Menu>Presets/Close All Dock Windows. This will close all the dock windows (they will no longer be active in memory)
• Feature Added: Dropdown Menu>Presets>Reset Dock adds all dock-able windows back to the dock
• Fixed Bug: Clear Scene/Clear Voxel Terrain was not clearing memory properly
• Fixed Bug: Grayed out the "Delete Current Voxel" button when it is unusable
• Added: Double click to edit voxel tooltip added when hovering over voxel icons in the warehouse
• Feature added: "Generate Voxel Terrain" window is now dock-able
• Added voxel generator to the drop down "Windows" menu
• Fixed a problem with opening the voxel editor and generator from the drop down
• Fixed an object loading error
• Some minor speed enhancements (optimization)
• Fixed Constructor prefab loading issues
• Fixed a render texture clearing error
• Added a "Drop Tool/Reset Toolbar" icon to the lower toolbar
Thank you,
The AGFPRO Team