Hi AGFPRO Users, We have been head's down working on more update features for AGFPRO 3.0 and have fixed many errors that occurred when we pushed 3.0l, so this should be a great update for many of our users.
Here is a comprehensive list of what's new:
Build AGFPROv3.2015.04.03a
- BattleMat Updated to Unity 5.0.1f1
Only Miniatures have been updated to new shaders
- Constructor Updated to Unity 5.0.1f1
- World Builder Updated to Unity 5.0.1f1
- Duplicated all World Editor updates to Constructor app
- More optimizations
- Fixed a ruler number size error
- Added Voxels working over network
- Fixed a water level bug in the internal players
- Frame Rate speed enhancements
- Fixed header on the main menu
- Underwater atmosphere enabled saves between plays
- Added disable water atmosphere toggle in the water settings
- Optimized object render distance while mouse buttons are clicked
- Optimized cursor manager during camera movement
- Close file requester on load scene
- Close main menu before loading last scene
- If users own Voxel Sculpt it is now noted in start up art
- Added camera model to the networked "collaboration" mode so users location and direction can be seen by all users
- Fixed error with Voxel textures not loading properly
- Added Generating Voxels Message
- Added "Loading Animation" To the app start up sequence
- Fixed load errors in external players with Voxels in the scene when the external player was launched from the World Editor
- Added Voxel type "Names and Images" to the Voxel generator
- Added "Updating Voxel" notification to the Scene Loading sequence in the World Editor
- Voxel data set is no longer added to base scene unless the Voxel DLC is owned
- Added "Escape to Cancel Snapshot" option in the event Save Scene was not intended by user