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BIG Update for Axis Game Factory's AGFPRO 3.0 and DLC's

Hi AGFPRO Users, We have been head's down working on more update features for AGFPRO 3.0 and have fixed many errors that occurred when we pushed 3.0l, so this should be a great update for many of our users.

Here is a comprehensive list of what's new:

Build AGFPROv3.2015.04.03a

- BattleMat Updated to Unity 5.0.1f1
Only Miniatures have been updated to new shaders

- Constructor Updated to Unity 5.0.1f1

- World Builder Updated to Unity 5.0.1f1

- Duplicated all World Editor updates to Constructor app

- More optimizations

- Fixed a ruler number size error

- Added Voxels working over network

- Fixed a water level bug in the internal players

- Frame Rate speed enhancements

- Fixed header on the main menu

- Underwater atmosphere enabled saves between plays

- Added disable water atmosphere toggle in the water settings

- Optimized object render distance while mouse buttons are clicked

- Optimized cursor manager during camera movement

- Close file requester on load scene

- Close main menu before loading last scene

- If users own Voxel Sculpt it is now noted in start up art

- Added camera model to the networked "collaboration" mode so users location and direction can be seen by all users

- Fixed error with Voxel textures not loading properly

- Added Generating Voxels Message

- Added "Loading Animation" To the app start up sequence

- Fixed load errors in external players with Voxels in the scene when the external player was launched from the World Editor

- Added Voxel type "Names and Images" to the Voxel generator

- Added "Updating Voxel" notification to the Scene Loading sequence in the World Editor

- Voxel data set is no longer added to base scene unless the Voxel DLC is owned

- Added "Escape to Cancel Snapshot" option in the event Save Scene was not intended by user