Hey There AGFPRO Users -
We have been head's down for the past two weeks working on tons of updates, new features and fixes! Below is a comprehensive list of the work that we have done (itemized by dates)!
The biggest news we have to share is that we have just added a brand new "Story Editor" to AGFPRO and all of the DLC's with the exception of BattleMat. What this means, is that you are now able to add images and text to the beginning and ending of every scene you create to make your own story, so your own story will unfold as your scenes are linked together in AGF and the DLC's. Tomorrow, Matt will be providing a video tutorial of how all of this works! It is very straight forward, similar to a basic version of Power Point.
Here is the list - ENJOY!
MASSIVE UPDATE-2015.04.23
All Updated Application Data Uploaded to Steam..
2015.04.23
-All DLC Builds Updated
Build World Builder - 2015.04.23a
Build Constructor - 2015.04.23a
-Fixed Lava Golem character For BattleMat (BIG-UP CerdrikLP)
-Updated all Buildings 01 assets for the Zombie DLC
-Updated the Haunted House assets for the Zombie DLC
2015.04.22
- Cleaned up Launch Sceen art. (World Builder and Constructor)
- Added a feature. Dropdown>Presets>"Hide Labels"
* This will turn off the name labels for the assets
- Added a preview feature for the centering at save
- Fixed bug in the Constructor where "undo" object placement was not working at all
-Removed the Load All button from both the Editor and the Constructor. Too many assets are available now, "loading all" eats up memory and hinders performance
- Eliminated the grid from going below 0 in the y axis in the constructor tool There is no need for prefabs to go below 0. Prefabs that did go below 0y created issues with placing and transforms
- Added NEW centering tool for saving prefabs in the constructor
* Prefabs work best when they are centered to the world coordinates
* New centering tools ensure this will happen
- Reduced the build-able area in the Constructor
* Massive prefabs do not work well. Limited build area ensures this
- Zombie "Building Assets 01" are now using the correct shaders
* Another bug found by "THEDARKMATTER"
- Fixed: MAJOR bug found by "THEDARKMATTER" (BIG UP DM- DAYUM!!!)
*Assets from the constructor were being sent to the center of the World Builder and could not be removed
2015.04.20.21
Build - AGFPROv3.2015.04.21c to public testing on Steam
- Fixed bug in custom object .OBJ loader for the constructor that created an infinite code loop
- Set up Grid toggle icon to toggle the compass and numbers too
- Fixed Bug: Numbers and compass no longer display in snapshot mode and game mode
- Setup default background in play mode when story editor is set up. *This does not transfer to external players
2015.04.20
- Fixed bug with numbers not toggling off in the grid setting menu
- Fixed symbol saving bug in Text editor.(Story Editor)
- Added custom skin to Story Editor not fully implemented yet
- Set default font size to 12 (Story Editor)
- Added timer to the mouse pointer when app is busy
2015.04.19
- Fixed bug with placing an object, selecting it and then hitting undo
* Thanks Gage for finding that bug. (Big up Gage!!! - Gage is our 14 year-old son :))
- Added save as to story manager (Story Editor)
- Edited max window height for terrain window
- Fixed asset pack for the Trees_01 that was causing loading issues
2015.04.18
- Added the Exit locator to the Dropdown>Special>Exit Locator
- Updated the Asset packager NOW WORKS WITH UNITY FREE 5.0.0f1
- Updated the Asset packager documentation inside the Asset packager tool
- Updated scene loader materials and AGF shaders
AGF Version: AGFPROv3.2015.04.18b
2015.04.17
- All externals players now scene link using the standard and game specific end end locators
- The Fantasy Side scroller now works with the standard Exit locator
2015.04.16
- Optimization of the Zombie player
- Optimization of the FPS player
- Optimization of the Drone Kombat player
- Added start and end screens to internal player (Story Editor)
- Updated asset packs
2015.04.15
- Added resizing text areas in the story window (Story Editor)
- Added scroll bar to story text (Story Editor)
- Fixed location bug on compass camera
- Disabled constructor on radial menu in demo mode
- Removed all saving ability while in demo mode
- Removed quick save in demo mode
- Updated demo mode code-set
- Removed tabs when story manager is open (Story Editor)
2015.04.15
- Added a selection 16 of fonts to the story editor
- Fixed typing m into the name field bug (Story Editor)
- Fixed the name word wrap (Story Editor)
- Changes to loading animations
- Added Vertical scroll bar if the story text fills the text area (Story Editor)
- Text input fields gets larger as text is inputted (Story Editor)
- Added Story Code to the Fantasy Side Scroller Player (Story Editor)
- Added new vegetation shaders to the Fantasy Side Scroller Player
2015.04.14
- Added Story Code to the ARPG Player (Story Editor)
- Added Story Code to the Platformer Player (Story Editor)
- Added new vegetation shaders to the Platformer Player
- Added new vegetation shaders to the ARPG Player
- Added new vegetation shaders to the Battlemat Player
- Added new vegetation shaders to the Zombie Player
- Added new vegetation shaders to the FPS Player
- Added new vegetation shaders to the Drone Player
- Updated scene loaders with the new shaders for the animated vegetation
- Added Story Code to the Zombie Player (Story Editor)
- Added Story Code to the FPS Player (Story Editor)
- Added Story Code to the Drone Player (Story Editor)
- Added an outline to define text area (Story Editor)
- Added story icon button to lower bar (Story Editor)
- Set up some placeholder fonts (Story Editor)
- Safe frame toggle (Story Editor)
- Added default images for if there is a missing texture (Story Editor)
- Added the alpha slider to color picker for transparent shadows (Story Editor)
- Fixed bug with numbers not disappearing in play mode
- Text Editor with colors and Drop shadows added (Story Editor)
2015.04.13
- Added (Story Editor) icons
- GUI changes to the (Story Editor)
- Updated all Pine Tree assets to move in the wind
- Minimum scale for the text and button (Story Editor)
- Save and load the stuff above (Story Editor)
- Set font color to white at startup (Story Editor)
- Text and image active toggles (Story Editor)
- Added preview start and preview end buttons (Story Editor)
- Added drag boxes for text area and continue buttons (Story Editor)
- Fixed a bug with the geometry brush saving properly (Story Editor)
2015.04.12
- Updated Trees_01 asset pack (new shaders)
- Updated Plants_01 asset pack plants now move in the wind (new shaders)
- Added fonts and font sizes to story editor
- Story Editor icons added
- Fixed bug in voxel preview (Camera)
- Fixed bug in voxel preview (Warehouse)
- Background image imports, loads and saves (Story Editor)
2015.04.11
- Starting to add texture importer to Story Editor
- Added scroll bar to the story manager
- Fixed bug in text editors when the "m" key is pressed
* The Letter "m" was launching the Radial Menu when "m" was typed in text editor
- Removed NPCs characters from the Editor
* NPCs will be later handled as an asset pack
- Fixed save bug with end story text
- Starting NEW FEATURE: Story Editor
2015.04.10
- Fixed bug in object list with deleting selected objects
- Added NEW VOXEL feature: Subtract + Paint
* There are now 3 states in the Voxel editing
* Cycle through the lower voxel tool icons [+]>[-]>[subtract + [paint]
* Subtract + Paint subtracts voxels but also paints the voxels as it removes them
* The paint type is derived from the voxel type that is currently selected