Hey everyone! Welcome back from the holidays. Team Stonehearth took some time to rest, reconnect with our families, and play the games that inspired us, and now we’re back in the saddle and ready to spend 2017 making our game amazing.
2016 was a great year for us in terms of features (combat classes, monsters, building, town progression), work on long term projects (performance, art), and in terms of building out our team. For those of you who haven’t been counting, we added nine members to Team Stonehearth in 2016! As we head into 2017 we double down on our goal, which is to making Stonehearth a complete, deeply enjoyable fantasy townbuilding game. We don’t know how long this will take us, because much rather the game be good than finished prematurely, but we’ll continue to be transparent as we add new things and make further plans.
For more details, please see the full post and FAQ here:
http://www.stonehearth.net/dt-state-of-sh-2017/
And for those of you who've been following along for a while, this continues the high-level discussion we started in August of last year, which you can find here:
http://www.stonehearth.net/dt-looking-forward/