How does a feature evolve from a design idea into code, art, and finally get into the game? Let's take a look at each step in this process, focusing on the keystone feature of the upcoming Alpha 22, Conversations! In part one we focus on the work Designer Richard does to conceptualize a feature, and share it with the team. Note: Conversations are still in development, so the screens in this video are all in-progress.
Update: Thursday's stream this week is cancelled due to scheduling issues. But we'll be back next Thursday, 6/8, at 6:00pm PST.
http://www.stonehearth.net/dt-conversations-design/