Lots more fixes as we move Alpha 15 along!
Here's what you'll find in this release:
- People no longer get stuck while running across modified terrain
- Tweaks to crafter workshop UI
- Fix for herbalist getting stuck in a bad state on load
- Prevent town alert mode from getting stuck when the button is pressed repeatedly
- Display folder name in save view as a tooltip. Helps users find the right save
- Make sure beds and chairs are available to others when they are no longer in use
- When AI gets stuck on a certain action, add logging to help diagnose problem
- Make sure recovering and sleeping buff are no longer persisted past time
- When you load a game from an existing game, the time controls now work properly
- You can now start/stop AI logging using the entity inspector in debugtools
- Clicking on town button repeatedly no longer throws a set on destroy error
- Footmen now drop carrying when starting a patrol action, so their backpacks will not be full of stuff nobody else can get to
- Various fixes for building dependency calculations
- You can now build columns close to other columns and slabs
- Performance improvements to "grow walls" code
- Tweak inventory of Iskender Traders
- Better update mechanism for encounters
- Add two new music tracks to the game
- Farmers now find new farming-related tasks in a more sane fashion
- Goblin raiders now go away after 2 in game days, so they don't sit around forever if they can't find a path to your town
- Shepherded animals are less likely to wander outside pastures
- Monsters that should be leashed to an area are now more likely to stay in that area
- Collection quest now works properly on save/load
- Camera now has full overhead view
- Growing walls around holes in the floor no longer results in extra walls
- Crafter signs are now made by their respective crafters, using a plain wooden sign from the carpenter
