Hey everyone! Welcome to another Stonehearth Desktop Tuesday. These last two weeks, the team still focused primarily on a number of chunky long term projects, like building, a series of proposed updates to our AI system, and water. Between all of these and our renderer work and the interaction component, it feels like we’ve spent this whole year down in the guts of the engine, prepping to make the game better, so thanks for your patience, and more details on these projects in subsequent weeks!
The good news is that our upgraded water system landed on A22.5 yesterday, on our unstable branch, after almost 9 months of intermittent work. If you haven’t yet had a chance to try it out, please do so! This update also includes some new traits, some new bugfixes, and a few little details. One of these came from Engineer Morgan, who is still getting warmed back up on the codebase. For Alpha 22.5, she’s been working a lot with the pet AI. For today’s Desktop Tuesday, let’s take a closer look at the improvements she’s included in A22.5.
http://www.stonehearth.net/desktop-tuesday-pets-die-less/
