Northerly Pursuits
In this release, we bring you an in-progress version of our third kingdom, The Northern Alliance, and their home glacier biome, The Valkyrie Tundra. As we wrote way back during the Kickstarter, “brave and hardy, the men and women of the north live for the sight of a new dawn over unexplored territory. Armed with compass and hatchet, they pride themselves on their tenacious adaptability.”
With the Northern Alliance come:
- A Glacier Biome, featuring large expanses of snow fields and tundra, as well as large crystal-clear lakes.
- New critters and flowers native to the frozen tundra.
- A new early game experience focused around different ways to get food. Hunt game with the hunter loadout, trap underground beetles to make bug meat kebabs using an early-game cook, and survive raids on your farms from hungry rabbits, squirrels, and other furry varmints.
- The Northern Alliance’s version of the Tier Progression campaign, which unlocks new music, new hearths, new shrines, and in a later version, new building templates.
Other changes
- Added a new Zilla monster raid.
- Added a new celebration animation for Arke.
- Added new sound effects for entlings, cougars, titan wolves, titan portals, and bushes.
- Added support for remembering whether slice mode was enabled in savegames.
- Added meat drops to animals killed in combat.
- Removed the secondary confirmation dialog when continuing a save with different mods.
- Fixed phantom items appearing in placement menus.
- Fixed destroyed buildings sometimes preventing future buildings from being placed.
- Fixed hearthlings sometimes not prioritizing cooked food.
- Fixed another case of encounters like the daily report firing multiple times in multiplayer.
- Fixed closely-planted seeds being destroyed as they grow.
- Fixed deployed items counting as valid recipe ingredients.
- Fixed deployed items appearing as separate entries in the town inventory UI.
- Fixed farmers getting stuck if part of their farm was blocked.
- Fixed a visual error in orc citizen outfits.
- Fixed blacksmith workbenches not being undeployable.
- Fixed support for mods that increase the starting hearthling number beyond 7.
- Fixed several issues with combat commands.
- Fixed several issues with fixtures in the building editor.
- Fixed several building system errors.
- Fixed several minor UI issues.
- Fixed several minor AI errors.
Have fun!
Team Stonehearth