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Beta r864 Now on Steam Unstable!

In this release we continue with our polish, bug fixing, and optimization phase, so you will see a large number of small improvements, as listed below. Please continue reporting bugs, and make sure you have automatic error reporting enabled in your options!

Titan encounter polish

Thanks for all your feedback on the Titan encounter. We’ve fixed a few bugs and deficiencies in it as a result:

  • Removed tree destruction from Titanstorm lightning.
  • Balanced Titan event spawn rate (it’s a bit less frantic at the start now).
  • Fixed crash when a female orc footman joins the town (Titan campaign reward).
  • Fixed camera lockup during Titan intro/outro transitions.
  • Fixed Titan encounter music not resuming on reload.
  • Fixed re-embarkation discriminating against orcs.
  • Fixed portal destruction not causing damage to the Titan.

User interface improvements

  • Added an Auto Rescue option to the options menu, defaulted to off.
  • Added sort and search to the building editor template menu.
  • Added search to the building editor fixture menus.
  • Improved UI performance.
  • Fixed the UI failing to load on game launch.
  • Fixed numerous UI errors.
  • Fixed several UI text rendering issues.
  • Fixed date display in the promotion UI.

Other changes

  • Added new ambient desert audio.
  • Added a new (previously disabled) Rayya’s Children music track.
  • Added several new recipes for the mason - bed, doors, windows, and light sources.
  • Added support for choosing which animals to trap in a given trapping zone.
  • Added insects to the trappable critters list.
  • Added insect meat recipes.
  • Improved server performance.
  • Improved water simulation performance.
  • Improved shadow and atmosphere rendering performance.
  • Improved robustness of AI in unexpected situations.
  • Improved waterfalls visual effects.
  • Improved the mason pedestal model.
  • Changed water puddles to expand in squares instead of circles.
  • Fixed items not being restocked if the map is generated on the edge of the overworld.
  • Fixed numerous building system errors.
  • Fixed hearthlings not being able to build inside caves.
  • Fixed items on top of scaffolding being counted as inaccessible.
  • Fixed issues with undeploying items hanging on walls.
  • Fixed goblin camp terrain restoration.
  • Fixed several trapper bugs.
  • Fixed campaigns getting stuck when rapidly clicking the shakedown dialog buttons.
  • Fixed clerics healing themselves while starving.
  • Fixed clerics not using tonics and bandages when healing bedridden hearthlings.
  • Fixed crafters sometimes getting stuck in indecision loops when their job is toggled.
  • Fixed a visual issue with the cook outfits.
  • Fixed crash when reading JSON files with more than one "mixintypes" node.
  • Fixed mining zones being affected by the Destroy tool.
  • Fixed hearthlings floating into the air if picked up while getting knocked out.
  • Fixed pasture animals net worth calculation only counting one animal per pasture.

Have fun!
✨Team Stonehearth✨