The Building Editor is Dead! Long Live the Building Editor!
With this patch, we’re saying goodbye to the old building system, and working out some final issues with the new one before the release of Alpha 24 to the stable branch:
- Removed the old building editor UI, except for limited support for buildings in existing saves.
- Added the ability to delete building templates.
- Updated building editor widgets to remember brush selections, per-widget.
- Slightly relaxed requirements for building parts to be supported by other building parts.
- Fixed building vision mode not getting properly reset when leaving the building editor.
- Fixed mod-provided building material types not appearing in the new building UI.
- Fixed fixture outlines appearing when outside the building editor.
- Fixed buildings sometimes not completing due to fixture reachability issues.
- Fixed several issues with building template placement.
- Fixed several minor issues with the Rayya's Children building templates.
Other Changes
- Updated the campaign system to pause for disconnected players.
- Slightly improved server performance on games with many players or many hearthlings.
- Fixed an error that could be triggered by promoting a character to a combat class while the party has a pending command.
- Fixed several bugs related to connecting to and disconnecting from multiplayer games.
- Fixed several UI errors in the multiplayer menu and player picker.
- Fixed zombie toes being detached from the model.
Have fun!
Team Stonehearth