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Alpha 24.10 Now on Steam Unstable

It’s Mine! Mine!

In this release, we have combined the two existing mining tools into a single new power-tool that has a number of new features, including:

  • The size of the mined cube can be changed both horizontally and vertically by holding Shift or Alt, respectively, and scrolling the mouse wheel.
  • The starting point of mining is no longer limited to a 4x4 grid.
  • You can remove parts of designated mining zones by holding Ctrl, which will make the tool subtract from existing regions rather than add to them.
  • When a mining zone is designated, the selected terrain is immediately hidden (while in the zones view mode), so you don’t have to wait for the area to be mined before designating further parts.
  • Mining zones now outline the actual blocks remaining to be mined, and are also now visible through terrain while in the zones view mode, so you don’t lose mining zones which might be deep underground.
  • Rulers indicating the mining zone dimensions are now drawn in white, and on top of geometry, so they are easily visible even when digging in slice mode or at odd camera angles.

This tool is still experimental, so please try it out and let us know what works and what doesn’t! One known issue is that in low quality graphics mode, selected mining zones will appear in white.

Multiplayer Changes

  • Added a market shelf that allows players to offer items to other players and visiting NPCs.
  • Added a performance warning for large multiplayer games.
  • Fixed combat alert notifications in multiplayer.
  • Fixed mods synced when joining a multiplayer game remaining auto-enabled afterwards.
  • Fixed multiple players getting assigned the same color in multiplayer.
  • Fixed empty player trade offers being considered valid.
  • Fixed multiplayer signal pings ignoring buildings.
  • Fixed an error that corrupted inventory items when reloading a multiplayer game.
  • Fixed error popups when clients send invalid data to the server.
  • Fixed several AI errors that happened when a player disconnects from a multiplayer game.

Building System Changes

  • Added support for RPG view mode on structures made with the new building system.
  • Added basic support for loading legacy (old building system) custom templates.
  • Added a search bar to the building templates list.
  • Fixed a number of issues around placing fixtures on roofs and roof walls.
  • Fixed a building progress bug caused by the town tier changing while a building is being built.
  • Fixed several small building system bugs.

Other Changes

  • Added visiting NPCs to tier 2 towns.
  • Added support for conversations with NPCs.
  • Added new audio effects for some monsters (ogres, golems).
  • Improved performance of several core gameplay systems.
  • Improved mining block order to reduce likelihood of hearthlings getting trapped.
  • Fixed the [M] version label not showing up when using Steam Workshop mods.
  • Fixed the Cramped thought getting stuck if added before the Strength town bonus is added.
  • Fixed hearthlings not being able to find some food types if they are stored in crates.
  • Fixed NPCs visiting for celebrations staying if the game is reloaded while they are leaving.
  • Fixed Lucky days putting incapacitated hearthlings in an unrecoverable state.
  • Fixed storage filter default to All/None not taking effect until game restart.

Unstable is Still Unstable

As usual, saves made on unstable are not guaranteed to work between unstable versions, but saves from different stable alpha versions should work.

Have fun!
Team Stonehearth