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Beta 3 Release Notes

Hello everyone!

Devlog 60: https://youtu.be/Ku_CpdNubkw

Beta 3 is out now! We spent a good chunk of the time doing various networking and crash tests to help us hunt down the reported issues. We think we’ve made some progress in this area and we’re interested to see if it helps.

Besides that, we spent our time working on a lot of the stations you can come across. You and your crew should now be able to board any station and explore it. Trading stations now sell/buy player items; just board the station and interact with the NPC!

Some stations can now be exploited if you choose to play that way. For example: a damaged ship can be repaired for free by teleporting aboard the repair depot, killing the operator, and manipulating the repair screen. However, this will increase chaos in the galaxy. We’d like to expand more upon this in the future.

Additions
-Teleportation screen now supports multiple targets in a single sector. It can now have multiple pages.
-Added support for out-of-order starmap syncing. This allows us to sync the closest sectors only and then sync the rest over time. We’re hoping that this helps with some disconnection issues that have been reported. Joining games should be quicker now too!
-Networking optimizations that should yield both faster syncing and less chance of disconnects on many connections
-Added a simple packet loss estimator in the overview menu to help identify connection strength for debugging purposes
-New Sector Type: Exotic Shop 4
-New Interior - Repair Depot
-New Interior - General Store
-New Interior - Long Range Warp Station
-New Interior - Exotic Shop 1
-New Interior - Exotic Shop 2
-New Interior - Exotic Shop 3
-New Interior - Exotic Shop 4
-New Interior - AOG Hideout 1
-New Interior - WD HUB (First pass)
-New Screen - Service - Ship Repair
-New Screen - Service - Warp Station Alignment
-Projectile turrets now have an aim assist function; this can be turned off through the auxiliary reactor screen. It has replaced the “Ship Security” option since it wasn’t implemented yet.

Changes
-Chaos difficulty boost is stronger
-The “Escape” key can exit typing in chat
-Tweaks to the Join Game menu, you can now arrange list in various ways
-Bindings system now has the ability to properly recognize multiple joysticks, this should allow proper setup for the X-55 flight control system
-General shops now sell and buy player items, players need to teleport to the shop to do so
-Screens no longer collide with players
-Reactor screen power allocation should no longer be reset during warp
-Procedural face materials are temporarily disabled by default as we work on a more permanent solution to the warp and join crash. If you weren’t experiencing those issues, you can turn it back on in the video settings.

Fixes
-Fixed message error when loading a save game when the game name was in use
-”Hunt the Resolution” mission should now properly work
-Auto turrets can now be found in general stores
-Fixed an inventory issue that could occur on Artifact Planet II
-Updating the ship name from the tab menu will now update the save file name
-Interior lighting issue when on a “boarded ship” should now be accurate
-Fixed a slight culling issue on the W.D. Destroyer
-Weap Bot should now use turret on W.D. Destroyer
-Fixed a “double click” error when selecting a sector at a LRWS or repairing hull at a repair depot
-Fixed a linux text chat bug
-Fixed a potential crash on joining a game
-Fixed a potential crash when warping to a new sector
-Fixed a Roland culling issue
-Fixed a scanner glitch that would occur on snow mountain planets
-Fixed a level glitch that allowed players to exit the bounds of a Bandit Base
-Fixed some syncing errors with proximity mines / space scrap
-Fixed collision / visual issues with the spreadshot turret
-Fixed misaligned text in the NPC dialogue window

Known Issues
-Available at http://pulsarthegame.com/known-issues

Thanks for your time!

Best,
The Leafy Games Team