Hello everyone!
This patch is pretty straight forward, got a number of fixes and tweaks due to the reports and feedback! As always, thanks for sending those in!
Changes
-Galaxy chaos is now measured more precisely (1.2, 4.5, etc)
-Increased frequency players will run into enemy crewed ships
-A quick pass on ship component pricing
Fixes
-Warger’s Secret Sector (Artifact Planet I) should have proper collision
-Optimizations to the general trading station have been made for lower settings
-Fixed a few of the culling issues with the Roland
-Engineer bot should only try to raise shields on red and yellow alert
-Better timeouts for cases when a player attempts to join or leave a game right when the host closes it
-Atrium Healing should now properly be connected to the aux reactor screen
-Players who join a crew while the ship is in warp should experience fewer visual/syncing issues
-Fixed a bug that would overwrite previous saves
-Put a few extra measures in place for the reported “Failure to respawn” bug. We haven’t been able to replicate it on our side.
-The Grim Cutlass has had the piloting station screens updated
-Starmap waypoints should be properly synced and the Pilot should see the diamond when lining up to sectors
-Potentially fixed some issues that would assign a throttle binding to a joystick even if there is no throttle input on it
-Fixed some issues that didn’t apply Weapons Specialist talents properly
Known Issues
-Available at http://pulsarthegame.com/known-issues
Thanks for your time!
Best,
The Leafy Games Team