Hello everyone,
We took a quick break from Beta 10 to push out another small collection of fixes and tweaks. Beta 9.3 includes the following:
-Took another pass on improving and fixing visual bugs involving Outpost 448 occlusion culling
-Added some consequences for drinking any intoxicating beverages. A quick trip to your atrium will fix these effects should you need to have your wits about you
-Found a few audio bugs that may have been behind the crackling issues that some of you have reported
-Fixed a networking desync with the long range warp stations
-Fixed a bug that caused bots onboard while the host was on a planet to take damage from incorrect sources
-Sensor ship components now have a market value (no longer -1)
-Fixed visual issue when swapping shield generators
-Fixed bug with “Eliminate all hostiles” objectives that could incorrectly count hostiles on planets
-Can no longer fire turrets while starmap is active
-Some of the scrollable menus now scroll faster with a scrollwheel
-Fixed a collision bug on a planet
-Fixed networking issue when a non-host captain would discard components in warp
Thanks for your time and reports!
Best,
The Leafy Games Team