You temporarily start with one of each weapon in your trunk now, and a bunch of ammo. Don't forget to equip them!
Shooting skill revamp
- Shooting skill matters more for aim now
- Aim is more focused on what's most centered to your direction of movement, rather than distance
- Shooting skill now gives you bonuses to piercing, based on the weapon.
- Shooting skill now reduces how badly recoil can mess up your aim
- Weapons can now have different scalars for how much shooting skill influences their piercing value
Firearms revamps
- Pistol remains close to the same, though the changes make it pretty decent if you have high shooting.
- Hunting Rifle aim is now worse in the hands of a bad shot, gets crazy piercing bonuses (up to 60%) in the hands of a good shot.
- Shotgun recoil increased, now about 33% slower. Still the best common weapon.
- Magnum slower, same speed as Hunting Rifle. Worse starting aim than pistol.
- Uzi recoil increased, and you get a smaller piercing bonus from higher skill.
- AK47 recoil increased, and you get a smaller piercing bonus from higher skill.
- New weapon: Snubnose revolver. Somewhere between the pistol and magnum in damage and speed. Bigger kick, poorer aim, higher piercing potential.
- New weapon: Cowboy rifle. More commonly available version of the hunting rifle. Faster, easier to use, same damage, less knockdown, and only half the piercing.
- New weapon: Autoshotgun. Fires almost as twice as fast as shotgun, has 50% better knockdown. 5 pellet shots instead of 6.
- New weapon: Big Dawg. 80% slower than the shotgun, but makes up for it with double knockdown, 50% more damage, and 33% more pellets per shot
Ammo Capacity revamps
- Shotgun, Magnum, Snubnose, Cowboy/Hunting Rifle, Big Dawg now let you bring up to 30 ammo into a new mission
- Pistol, Uzi, and Autoshotgun now lets you bring 50 ammo into a new mission.
- AK47 lets you bring 100 ammo into a new mission.
- Losing your current party with someone resting in the car indoors froze the game, due to calling the car to drive out with no car. Fixed.
- Ya'll Mart bug with it just being a big empty lot should now be fixed.
- CYOA text is now typed onscreen, rather than appearing instantly.
- New option in options screen to change the speed of CYOa text.
- Tweaked sewer to fix some problems with generation. Test it out if you get a chance!
- Additional rooms added to Industrial area.
- Added tweaks to help with issues with the industrial exit getting generated funny.
- Clarified car jump results. "Said car broke into flying wreckage, but the car was undamaged and whole." It now adds a line clarifying that your car was damaged severely, but not destroyed yet (unless it was).
- Fixed: Unseen Tantrum first pronoun wasn't correct.
- Fixed: Tree blockage car event. The MORALE check is before the HURT check so a dead player can be saddened.
