Check the Kickstarter update for some extra info!
- Placeholder siege event now in the starting popup. The framework is there, but it needs a lot of work. The first thing we'll do is make the zombies track where you are, even if you're hiding, but be in a much lower number for this event.
- The starting popup now lets you change the game's difficulty. Let us know what you think.
- Smoother, less steep difficulty curve. Now 80% of base difficulty on first day, 100% on 4th day, 120% on 7th day, 150% on 10th day and beyond.
- City events now let you pick one location from a choice of two. All choices are taken out of a shuffled list. Current ones are for testing, I plan on adding a lot of these.
- Reorganized how all the location files are structured, and letting events load them in one call that loads all its dependencies.
- Road scavenging events are now in.
- Demon event may now change the skin color of a team member to bright red. Coming up: Changing that person's main weapon to a little demon pitchfork.
- Got rid of the shooting skill selection and free trunk weapons, for now.
- Cabin and Yallmart fixes.
- Restored healing events during walking scenes.
- Fixed one bug where losing your food in a walking event could give you negative food.
- Made walking segments faster by drawing less cards per "walking day" on average.
- Fixed bug where running out of gas could overwrite another event.
- Made "final events" not overwrite other events.
- Fixed a bug that sometimes made the game freeze for a long time after a despair event.
- Randomized the location of the special buildings, such as bars and shops, more.
- Made the passed out bar person always be generated behind the bar counter, to slow down the rate at which they get eaten.
