Currently testing structure of how the game parses out CYOA events.
- Length of trip extended. Will probably try doubling it next time, as we add in more tested content.
- Trying a new thing where locations are split between smaller ones, both indoor locations and small outdoor ones, and the bigger city raids.
- Random recruits should appear sometimes again, outside of the early days.
- Came up with a better system for "challenge events". They're now based on days on the road. Will expand these next update.
- Testing two sewer versions, one on road day 5 and one on road day 10.
