Linux and Windows builds! Mac should be tomorrow.
- Fixed some bugs involving the safes not resetting properly.
- Perks now go from level 1 to 3, gaining in power as you unlock higher versions.
- Perk descriptions say how to unlock the next level.
- Per rebalancing. Some bad ones got stronger.
- Control menu now has a deadzone slider for controller sticks.
- Your characters will now drop their ammo and supplies on death.
- People/dogs you're trying to save will now follow you into the car.
- Gungineer added, gives both mechanical and shooting up to +2.
- Car Nut added. Start with a random cool car, plus mechanical skill. Replaces Engineer.
- All perks now get at least some weapon to start with.
- Doctor removed due to being boring. Replaced with Surgeon.
- Molotov cocktails added.
- Grenades and Pipebombs now no longer collide with zombies, so you can throw them in the middle of a group.
- Perks and Trait page redesign so that you can see 8 at once.
- Global stat tracking for kills, skill gains, and healing. All of which are used to unlock different perks.
- Boxer and Mason fixes.
- Sewer stack fixes. Sewers now obey correct time of day. Sewers now use their different wall types. Lot of sewers work.
- Lots of fixes for weapon generation.
- Shuffled order of perks/traits around.
- Office location fixes.
- Got rid of the clown's extra morale gimmick.
- Lots of stack fixes for different weapons, including brooms and mops.
- Fix for that SIEGE! text bug if part of your team died in a siege, but not all of them.
