Here's notes for the build that was posted last night. Windows again. Linux and Mac builds will be later this week, as we wrap some final things up.
- Fixed some infinite logic loop bugs when walking near Canada.
- Bandits are now less harsh in the first 5 game modes. They'll usually take 25-50% of your stuff instead of 50-100%, and one instance of weapon robbery is removed.
- Bear camping event also follows above less harsh rule in the easier game modes.
- Hints added to the game's intro event.
- Many new city layout variants!
- City building types now change depending on where you are relative to Canada.
- Adjustments for Florida and Carolina building heights.
- Many new city scenarios. Variants of difficulty, time, aggression, weather.
- New house type.
- New location, finding a working car in front of a row of houses.
- Fleshed out the teleporter accident events for turning into a fly or dog hybrid creature.
- Fixed some errors with not resting properly in camps.
- Some slight siege nerfs, such as to the mall and badweather events.
- Frying pan is now unbreakable, but 0.05 seconds slower.
- Arcade machines now animate
- New days now have an 80% chance to reset the weather to normal conditions.
- Fixed a buggy treasure room.
- Nicer looking Maple Leaf for the days left indicator.
