I think the biggest change in the update is that you can now level up all skills to level 10. Unfortunately, I caused a small bug with this because the prerequisites for the previous skills no longer work. That's what a skill tree is all about: you need to learn the previous skill before you can learn a new one. Since the skill tree is still a bit jumbled and will later be divided into weapon types, I temporarily converted it into a grid structure without skill prerequisites until I fix the issue. The only prerequisite for skills now is the level, and you can just learn the last skill once you reach the required level.
In addition, there are now bandits on the map. They use the same AI, so they’re pretty dumb, but they add some variety. I didn’t create any bandit camps for the spawn points; in the demo, they are present in two locations.
I’ve also updated all the armors with a new skeleton and adjusted the loot in enemy drops accordingly. I haven’t gotten around to the chests yet, but they’ll be updated in the next few days. It’s still possible that old armors may drop in chests.
I think that covers the most important changes. Here's a rough list of the update:
- Added Private Storage Chest in Village
- Added New Items
- Added New Crafting Recipes
- Added Armor Workbench to Build Menu
- Reworked Armors
- Temporarily Reworked Skill Tree
- Added Skill Levels to Skills
- Reworked Enemy Drops and Drop Rates
- Added New Enemy: Bear
- Added New Enemy: Bandits
- Added Bandit Camps
- Improved Performance
- Various Small Adjustments and Fixes
Don't forget: Fun!
