Servers are wiped, caves are in.
- Added natural caves to the world generation
- Increased default world size to 3500
- Optimized world generation times of bigger maps
- Increased prevent building zone around water treatment plant
- Fixed lighthouse sometimes spawning far out on the ocean
- Fixed some deployables being placeable partially inside constructions
- Fixed pillars, walls and floors reaching into prevent building volumes
- Fixed some foundation stacking exploits
- Fixed some weapon firing rate exploits
- Slightly stricter melee / projectile anti hack
- Added sounds for the bota bag
- Added sounds for the small water bottle
- Viewmodel for c4
- Viewmodel for satchel charge
- Viewmodel for survey charge
- Holdtype for c4
- Holdtype for satchel charge
- Holdtype for survey charge
- Worldmodel for c4
- Worldmodel for satchel charge
- Worldmodel for survey charge
- Sfx setup & sounds for for c4
- Sfx setup & sounds for for satchel charge
- Sfx setup & sounds for for survey charge
- Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
- Rebalanced loot tables to never have garbage in higher end loot tiers
- M92 implemented
- Codelocks no longer automatically unlock when code is entered
- Reduced component cost for satchel charges
- Reduced component cost for ladders
- Increased salvaged tool component costs
- Made most military weapons uncraftable
- Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
- Spears do more melee damage
- Spears are easier to hit people with
- Spears do less throw damage
