Binoculars are in, work begins on a new monument, and more.
- Bolt rifle world model re-created
- Double barrel shotgun world model re-created
- Revolver world model re-created
- Fixed global anisotropic not forced with default config
- Added batching support to foliage wind animation
- Added player and animal ragdoll culling
- Improved sleeper player culling
- Fixed campfires sometimes hurting people even though they were not burning
- Added client side entity pooling to a large number of common entities (performance)
- Fixed climbing exploits that were using jump right after waking up
- Fixed viewmodel bobbing looking weird since last week’s optimizations
- Added instance position encoding to batched meshes (future optimizations)
- Fixed plant skins sometimes being incorrect until the first network update was received
- Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
- Optimized server side player loot refresh
- Spinner wheel sound no longer occludes
- Fix for drawn maps not loading properly for other players
- Lowered cost of Netting
- Stuck objects/decals on spinner actually spin
- Furnaces and Campfires will turn off if they overflow once (server perf)
- Added Binoculars - right click to look, left click to cycle zoom levels
- Removed gear cost from crossbow - but costs more wood/frags
- Removed green t-shirt spawn from purple box
- Lanterns/Candle Hats/ Miner hats now have a fuel inventory
- Can extract fuel from Miner/Candle hats
- Can pick up tuna lights
- Can pick up lanterns
- Can pick up ceiling lights
- Can pick up flame turrets
- Can pick up autoturrets
- Holosight tech trash reduced to 1
- C4 tech trash reduced to 2
- Muzzlebrake has higher durability
- Muzzlebrake further reduces recoil
- Silencer cost reduced to 5 HQM
- Cooked pork icon is darker
