Loadout lockers, optimisations, fixes, and more.
- Fixed invisible LR-300 worldmodel bug
- Flashlight lod updates
- Crossbow world model uv fixes
- Reduced mesh compression on weapon world models
- Rocket launcher world model uv fixes
- Sound creation optimization
- Physics sounds are quieter unless the impact is pretty hard
- Lower vertex counts on Stone & Sheet Metal tiers
- Added multithreaded mesh batching
- Added better profiling
- Fixed workshop skin memory leak
- Fixed plant material memory leak
- Optimized workshop skin loading
- Added “itemskins” convar to disable workshop skins
- Made network cells more granular
- Optimized client side plant entities
- Fixed craft canceling sometimes losing resources when inventory is full
- Dense bushes have an extra LOD
- Heli always strafes with napalm if target has no TC access
- Lowered cost of AutoTurret
- Autoturret parts found in purple crates + towns
- Lowered cost of flame turret
- C4 won’t stick to Decor Deployables
- Decor Deployables can only be picked up with TC access + hammer equipped
- Out of Stock Vending machines show up as red on the map
- Fish provides animal fat
- Fixed being unable to place walls next to a metal shopfront on a triangle foundation
- Fixed SAR buff/SAP nerf reversion
- Fixed Harbor 2 not showing up on map
