The first info on the new human NPCs, optimizations, and more.
- New sound for the dropbox and mailbox
- Added skinwarmup convar (toggles skin steps in loading screen)
- Added skin download and processing step to loading screen
- Added instancing to foliage displacement pass
- Added contact shadows option to graphics quality menu
- Consider pitch randomization when calculating sound length
- Fixed import settings on airdrop flight sound
- Fixed animals spawning a bunch of invisible footprints
- Fixed some decals having instancing disabled
- Tree colliders count as grounded in the server side player movement checks
- Barefoot footstep polish
- Misc sound level and mix tweaks
- More metal melee impact polish
- Updated EAC
- Reduced maxrpcspersecond default value to 200
- Consumable items try to go straight to belt when picked up
- Stackable items prefer item containers that already contain other items of their type when picked up
- Added back far terrain mixing on highest shader quality level (600)
