Major ore changes, item drop QOL fixes, better explosions, and more.
- Misc sound polish
- Sound mix improvments
- Updated to latest Facepunch.Steamworks
- Debris and ragdolls no longer prevent picking up items behind them
- Doubled dropped item base despawn time
- Increased despawn time multipliers on rare items
- Seeds despawn much faster
- Burned meat despawns much faster
- Dropped items have more friction
- Optimized grass displacement refresh
- Holding down LMB with hammer hits continuously
- No longer have to press a belt hotkey twice to consume an item
- Tweaked grenade physics (no sliding, less bounciness)
- Tweaked grenade mass and throw velocity
- Mining Quarry cost reduction
- Resource nodes only drop ores specific to their type instead of a bit of everything
- Increased despawn time on a number of items
- Fixed rotation of grenade explosion
- Fixed slight grass displacement choppiness
- Fixed bootstrap not updating the loading screen text
- Fixed wood world model collider rotation offset compared to visuals
- Fixed rare false positive with server side weapon cooldown verification
- Can no longer put items into loot containers
- Storage containers drop their items in an item pouch when destroyed
- Corpses drop their items in a backpack when destroyed
- Item pouches and backpacks despawn as fast as the slowest despawning item they hold
- Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
- Ore stage change sounds
- Dropped items displace grass around them
- Added new explosion effects across the board
- Resource nodes have a 'finishing bonus' of about 20% of their total
- Resource nodes have new state change effects
