It's been a busy couple of days! We have been getting a lot of great feedback and are resolving issues as quickly as possible. Here is a list of what has changed since launch.
v 0.1.5
- fixed saving bug cause by unusual profile names with % / \ [ ] etc.
- Scan lines were turned way down
- Hammer Icon explained as armor.
v 0.1.6
- Controller config is now mappable in combat
- Mouse 0 is now mappable
- Fixed rare case where you could get locked into battles
- Added tip in main menu to try alternate control scheme if current one not working for you.
v 0.1.7
- Fixed rare crash in the Bandit Hive missions
- defaulted to non relative control scheme for new players
- brakes now brake and do not reverse. working on solution for reverse still.
v 0.1.8
- Can join player owned base in a starmap battle
- Preventing Join/Kick a captain from faction if involved in a fight (lead to big trouble)
- No bounties on level 0 Bandit Hives
- Level 0 Bandit Hive will have Rebuilding instead of Fight text to be less confusing
- If someone is on call waiting and then attacks one of your assets, they cant join your faction while doing so. (leads to even more touble)
v 0.1.9
- No fighting escape pods anymore. Fixed progression blocker
- Clicking on pods is ok in Faction explorer menu now.
- "Remove All" button in tactics panel in the inventory level. Is Awesome!
- Screen shake on/off in the graphics menu.
- Fixed bandit hive button always saying "rebuilding" from 0.1.8... get with it Blorf!
v 0.1.10
- Fix for phantom scrolling for people with extra peripherals
- Fixed progression blocker when kill enemy faction member in zombie space
- Fixed progression blocker when talking to captains in pods (many cases)
- Autosave after each arena win
- Raised rewards for completing strike craft tutorial, get into meat of game faster
- Infection spreads more slowly from part to part.
- Cost to disinfect ship with goons halved
- Infector bombs are slightly less shield damaging