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Patch Notes 1.0d

This patch adds a few galaxy setup options to help you create a more relaxed atmosphere! You can completely disable the "guardian" spawns - i.e. Crystals, Pirates. Just use the Hostile Threats slider in Galaxy generation.

You can also disable the random attacks entirely. If you check this checkbox, then you won't see some of the more aggressive storylines at all, and you can focus instead on just defeating your opponents without getting overwhelmed by pirates, crystals, and extra-galactic threats!

Finally, if you're interested in reading about the "State of the Union", come say hi in this thread here!
http://steamcommunity.com/app/252450/discussions/0/611702631248702289/

  • The "Hostile Threats" slider will now remove all neutral threats (crystals etc) from the galaxy when set on the Lowest setting.
  • A new "Disable Attacks" option is now added to the galaxy creation menu. This will disable all attacks by neutral factions - pirates, monsters, remnant, etc. Any event which spawns a fleet as a dynamic threat is switched off with this option
  • Fixed fighters spinning off if the game was paused and unpaused as they took a shot that didn't kill them
  • The random bleepy bloops, GNN, and Diplomacy screens are now properly tied to the volume sliders in the options menu
  • The AI will now limit its use of moles to a more manageable amount
  • It is now far easier to kill both moles and spies on defense; this is a two way street, as the AI has the same benefits
  • If a ship has its engines knocked out or is otherwise disabled, then it will come to a halt. This should fix any errors seen with ships flinging off into space
  • Fixed draylok titan shield not working
  • Fixed a couple more ship designs that were wonky